There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label great. Show all posts
Showing posts with label great. Show all posts

Thursday, September 26, 2013

Underrated: Re-Logic crafts a great recipe for adventure

You are here: Home » Features » Terraria » Underrated: Re-Logic crafts a gr...

Posted June 30th, 2013 at 23:41 EDT by Matt Fernandez0 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

Re-Logic (Terraria)

The first two studios that come to mind when you think about sandbox games are probably Media Molecule and Mojang. Both of these studios have developed games that have had a tremendous impact on the sandbox genre. The LittleBigPlanet franchise developed by Media Molecule has given players the ability to create and share their creations like never before. Meanwhile, Mojang gave players the ability to build on a scale that is unrivaled with Minecraft. With just these two juggernauts of the sandbox genre alone it is very hard for another developer to jump into the equation and meet with success.

Luckily for us gamers there was two men who dared to succeed—Andrew (Redigit) Spinks and Finn (Tiy) Brice, the founders of the game studio Re-Logic. In 2011 Re-Logic launched Terraria exclusively on PC. At first glance one could draw a lot of comparisons between Terraria and Mineraft. Stylistically the games are very similar with the game worlds both being made up of blocks, and both are, of course, sandbox games where you mine and build. These similarities have led many players to write off Terraria as nothing more than a Minecraft clone, but thankfully there is much more to Terraria and Re-Logic than meets the eye.

Terraria may not be a robot in disguise, but it has a lot of new and improved features that make it stand out amongst it's sandbox competitors. With Terraria, Re-Logic built the most in-depth crafting system to date in a sandbox game. The amount of crafting recipes in Terraria are in the hundreds and the things you can craft range from torches to futuristic blaster pistols. On top of the already massive amount of crafting recipes in the game, the console version of Terraria which launched on PlayStation 3 and Xbox 360 earlier this Spring had additional exclusive crafting recipes. Re-Logic managed to raise the bar for crafting in sandbox games, but Terraria also has another trick up its sleeve.

The gameplay of Terraria is highly adventure-oriented. When playing you are constantly fighting off creatures as you mine and build—not just in small numbers either. As your character gets stronger the world around you gets harsher, and even worse when night falls. Re-Logic created a persistent world for Terraria and if the player takes too long to advance their technology and discover new resources the entire world can become infested by an evil biome called The Corruption thus making your life very difficult. The adventure aspects in Terraria very much feel like the old days of Castlevania, particularly Castlevania II: Simon's Quest.

Re-Logic also added random events that can happen during the day or night that grow in difficulty with the amount of players that are playing in one server. One such event is the Goblin Invasion, and while the PC version of Terraria allows for servers to have as many as 255 players in them, the console version limits servers to 8 players. What this means for the Goblin Invasion is that on the PC with a full server the invasion can consist of an absolutely ludicrous 10,280 Goblins. Meanwhile, with a full server on the console the Goblin Invasion can consist of a less massive but still intimidating 400 Goblins.

The sandbox genre has grown massively in popularity over the years and Re-Logic looks to be one of the great innovators of the genre. With Terraria, Re-Logic manged to ... (continued on next page)

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Thursday, September 12, 2013

Journey: Collector's Edition Review - a great game just got better

You are here: Home » Reviews » Journey Collector's Edition » Journey: Collector's Edition Rev...

Posted June 24th, 2013 at 03:47 EDT by Richard Archer2 CommentsReview Score

Journey Collector's Edition

PSU Review Score8.0Avg. user review score:0.0

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Summary

A nice package to while away the hours complete with some fine added extras

We like

Journey is one of the best plaformers of recent yearsGreat added value with insightful commentary

We dislike

Flower is still boringflOw is a short game and the fun is over before it's really began

If I was to tell you that you have to undertake a challenging journey for a second time it's probably not going to be the news you'd want to hear. However,  with the release of the Journey: Collector’s Edition package you will probably agree that embarking on this particular adventure second time around is actually very good news.

Journey, the mystical game of discovery from thatgamecompany, was originally released in 2012 and is now available in a collector's edition which is packed full of extra features and games. I'm going to run you through exactly what you get if you decide to pick up this collector's edition of the game which PSU called on release:

" Truly one of the best gaming experiences I have had in my 20+ years of gaming. "

First of all you don't just get the original version of the game Journey, the collector's edition includes the original versions of the games flOw and Flower plus three brand new online mini games as well.

Now if you want to read what PSU thought of Journey when it was first released click here, a review of Flower can be found here and one for flOw here.

So, at the moment the collector's edition is great value for money with six games but that isn't the end of the extras this package holds.

Each of the main games comes with a selection of features which include commentaries, screenshot galleries, trailers, dynamic themes, dev-diaries, sound tracks and more.  When you access these features you notice they aren't just a throwaway addition to the package either as each extra item has depth. For example, the Journey director's commentary video features three directors chatting not just about the game but also its influences, history and so much more. It’s a fascinating listen and it’s impossible to explain how much love has gone into these extras and how much they really expand and enhance your enjoyment of the three main games.

So, if a Journey begins with just a single step then the Journey collector's edition is wearing seven-league boots. You shouldn’t miss out on this fantastic package of great games and amazing extras.

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Monday, September 9, 2013

Journey: Collector's Edition Review - a great game just got better

You are here: Home » Reviews » Journey Collector's Edition » Journey: Collector's Edition Rev...

Posted June 24th, 2013 at 03:47 EDT by Richard Archer1 CommentsReview Score

Journey Collector's Edition

PSU Review Score8.0Avg. user review score:0.0

Add your rating

You must be logged in to rate a game

Summary

A nice package to while away the hours complete with some fine added extras

We like

Journey is one of the best plaformers of recent yearsGreat added value with insightful commentary

We dislike

Flower is still boringflOw is a short game and the fun is over before it's really began

If I was to tell you that you have to undertake a challenging journey for a second time it's probably not going to be the news you'd want to hear. However,  with the release of the Journey: Collector’s Edition package you will probably agree that embarking on this particular adventure second time around is actually very good news.

Journey, the mystical game of discovery from thatgamecompany, was originally released in 2012 and is now available in a collector's edition which is packed full of extra features and games. I'm going to run you through exactly what you get if you decide to pick up this collector's edition of the game which PSU called on release:

" Truly one of the best gaming experiences I have had in my 20+ years of gaming. "

First of all you don't just get the original version of the game Journey, the collector's edition includes the original versions of the games flOw and Flower plus three brand new online mini games as well.

Now if you want to read what PSU thought of Journey when it was first released click here, a review of Flower can be found here and one for flOw here.

So, at the moment the collector's edition is great value for money with six games but that isn't the end of the extras this package holds.

Each of the main games comes with a selection of features which include commentaries, screenshot galleries, trailers, dynamic themes, dev-diaries, sound tracks and more.  When you access these features you notice they aren't just a throwaway addition to the package either as each extra item has depth. For example, the Journey director's commentary video features three directors chatting not just about the game but also its influences, history and so much more. It’s a fascinating listen and it’s impossible to explain how much love has gone into these extras and how much they really expand and enhance your enjoyment of the three main games.

So, if a Journey begins with just a single step then the Journey collector's edition is wearing seven-league boots. You shouldn’t miss out on this fantastic package of great games and amazing extras.

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Tuesday, July 16, 2013

PS4 is a 'great platform' for MMOs, says DC Universe Online producer

You are here: Home » News » PS4 is a 'great platform' for MM...

Posted June 3rd, 2013 at 03:36 EDT by Steve Chaffin2 Comments

Discussing the success of DC Universe Online on the PlayStation 3, the game's producer, Larry Liberty, said in an interview with NowGamer that the PlayStation 4 will be a 'great platform for MMOs'.

DC Universe Online, developed by Sony Online Entertainment, was launched in 2009 and became a free-to-play title starting November 1, 2011, and to date is one of the first and only MMO titles available on consoles.

"We proved that we could get a full-featured MMO onto the PS3 and that it could be very successful," Liberty said. "The majority of our player base is on the PS3, and we get thousands of new players each day."

Liberty went on to praise SOE for its efforts towards creating a stable environment for console MMOs and free-to-play titles, both of which were widely considered unthinkable at the onset of the current gaming generation.

"They've become a great partner, and are genuinely interested in effecting change that will make their platforms work better for free-to-play titles," he said.

Considering the success of DC Universe Online on the PlayStation 3, the working relationship developers are forging with SOE, Liberty is optimistic regarding the PS4's ability to become a good source of MMO and free-to-play titles in the coming years.

"I would expect that, with all of the amazing features that have been announced for the next PlayStation, that it will be a great platform for MMOs," he said.

The PS4, despite little being known publicly about it, has already garnered considerable praise from developers and publishers across the board. More information regarding Sony's upcoming next generation console will be revealed next Monday at E3.

(via CVG)

Stay tuned at PSU.com for all the latest information regarding the PlayStation 4, and follow @PSUdotcom for a quick, steady stream of updates on-the-go. Discuss the PS4's prospects for MMOs in the comment section below, or with our community on our official message boards.

Steven Chaffin, Jr. is an American editor for PlayStation Universe. He's currently gathering spare change, desperately hoping to purchase the PS4 when it releases this November. Support his cause by following him on Twitter @steven_chaffin.

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