There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Universe. Show all posts
Showing posts with label Universe. Show all posts

Saturday, August 31, 2013

DUST 514: A Universe Like No Other

You are here: Home » News » Electronic Entertainment Expo [E3... » Dust 514 » DUST 514: A Universe Like N...

Posted June 18th, 2013 at 13:14 EDT by Joseph Fait0 Comments

PlayStation Universe is known for having outstanding and in-depth coverage of DUST 514. Our resident Dust expert Alex Locher knows the game almost as well as the developers themselves, but for me, I’ve always found the concept a bit difficult to wrap my head around. During E3, I got to speak with Ryan Geddes, Senior Brand Manager on DUST 514 who told me why I should give the MMOFPS a try. Did he convince me?

The full release of DUST 514 landed on May 14th after a long period in beta and delivered a huge overhaul of the graphics, and a major update to balancing. What surprised me is the commitment that CCP is promising its fans including monthly updates, constant game balancing, and a drive to continually keep making DUST a better game. “I can’t overstate how seriously we take it; it’s part of our core, it’s part of who we are,” said Ryan said in reference to community feedback, and how CCP plans to incorporate it into DUST. And from what we’ve seen so far, there isn’t any reason to doubt CCP. Substantial updates – not just new maps are promised – in the next major patch, as well as improved vehicle handling and fine tweaking to the likes of shooting mechanics and movement.

DUST 514 launched with a big new game mode called Planetary Conquest, described by Ryan as, “The big metagame feature.” Players can take sections of planets, planets themselves, or take over part of a whole system. For EVE players, this results in what I was told were “bonuses to stations”. He quickly followed by saying: “we’ll be the first to admit that it’s nowhere near where we want that to be yet, it’s coming, and we just want to make sure we do it carefully.” It’s that kind of strong messaging that should be reassuring to both sides of the EVE server.

Within 24 hours of the new mode being unlocked, people were already vying for control of planets and stories were already surfacing about internal betrayal, like the ones experienced inside EVE Online over the last decade. Of all places, two sub Reddits, EVE and Dust have also quickly formed an alliance to oust a group of people out of a certain area of EVE space.

Certainly, the history of EVE has been interesting to a degree most games media can’t compete with, and with CCP now building onto the universe in a way that feels like it’s adding something that enhances the overall experience; and will just add to the scale of the amazing stories you hear from the series.

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Tuesday, July 16, 2013

PS4 is a 'great platform' for MMOs, says DC Universe Online producer

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Posted June 3rd, 2013 at 03:36 EDT by Steve Chaffin2 Comments

Discussing the success of DC Universe Online on the PlayStation 3, the game's producer, Larry Liberty, said in an interview with NowGamer that the PlayStation 4 will be a 'great platform for MMOs'.

DC Universe Online, developed by Sony Online Entertainment, was launched in 2009 and became a free-to-play title starting November 1, 2011, and to date is one of the first and only MMO titles available on consoles.

"We proved that we could get a full-featured MMO onto the PS3 and that it could be very successful," Liberty said. "The majority of our player base is on the PS3, and we get thousands of new players each day."

Liberty went on to praise SOE for its efforts towards creating a stable environment for console MMOs and free-to-play titles, both of which were widely considered unthinkable at the onset of the current gaming generation.

"They've become a great partner, and are genuinely interested in effecting change that will make their platforms work better for free-to-play titles," he said.

Considering the success of DC Universe Online on the PlayStation 3, the working relationship developers are forging with SOE, Liberty is optimistic regarding the PS4's ability to become a good source of MMO and free-to-play titles in the coming years.

"I would expect that, with all of the amazing features that have been announced for the next PlayStation, that it will be a great platform for MMOs," he said.

The PS4, despite little being known publicly about it, has already garnered considerable praise from developers and publishers across the board. More information regarding Sony's upcoming next generation console will be revealed next Monday at E3.

(via CVG)

Stay tuned at PSU.com for all the latest information regarding the PlayStation 4, and follow @PSUdotcom for a quick, steady stream of updates on-the-go. Discuss the PS4's prospects for MMOs in the comment section below, or with our community on our official message boards.

Steven Chaffin, Jr. is an American editor for PlayStation Universe. He's currently gathering spare change, desperately hoping to purchase the PS4 when it releases this November. Support his cause by following him on Twitter @steven_chaffin.

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