There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Underrated. Show all posts
Showing posts with label Underrated. Show all posts

Thursday, September 26, 2013

Underrated: Re-Logic crafts a great recipe for adventure

You are here: Home » Features » Terraria » Underrated: Re-Logic crafts a gr...

Posted June 30th, 2013 at 23:41 EDT by Matt Fernandez0 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

Re-Logic (Terraria)

The first two studios that come to mind when you think about sandbox games are probably Media Molecule and Mojang. Both of these studios have developed games that have had a tremendous impact on the sandbox genre. The LittleBigPlanet franchise developed by Media Molecule has given players the ability to create and share their creations like never before. Meanwhile, Mojang gave players the ability to build on a scale that is unrivaled with Minecraft. With just these two juggernauts of the sandbox genre alone it is very hard for another developer to jump into the equation and meet with success.

Luckily for us gamers there was two men who dared to succeed—Andrew (Redigit) Spinks and Finn (Tiy) Brice, the founders of the game studio Re-Logic. In 2011 Re-Logic launched Terraria exclusively on PC. At first glance one could draw a lot of comparisons between Terraria and Mineraft. Stylistically the games are very similar with the game worlds both being made up of blocks, and both are, of course, sandbox games where you mine and build. These similarities have led many players to write off Terraria as nothing more than a Minecraft clone, but thankfully there is much more to Terraria and Re-Logic than meets the eye.

Terraria may not be a robot in disguise, but it has a lot of new and improved features that make it stand out amongst it's sandbox competitors. With Terraria, Re-Logic built the most in-depth crafting system to date in a sandbox game. The amount of crafting recipes in Terraria are in the hundreds and the things you can craft range from torches to futuristic blaster pistols. On top of the already massive amount of crafting recipes in the game, the console version of Terraria which launched on PlayStation 3 and Xbox 360 earlier this Spring had additional exclusive crafting recipes. Re-Logic managed to raise the bar for crafting in sandbox games, but Terraria also has another trick up its sleeve.

The gameplay of Terraria is highly adventure-oriented. When playing you are constantly fighting off creatures as you mine and build—not just in small numbers either. As your character gets stronger the world around you gets harsher, and even worse when night falls. Re-Logic created a persistent world for Terraria and if the player takes too long to advance their technology and discover new resources the entire world can become infested by an evil biome called The Corruption thus making your life very difficult. The adventure aspects in Terraria very much feel like the old days of Castlevania, particularly Castlevania II: Simon's Quest.

Re-Logic also added random events that can happen during the day or night that grow in difficulty with the amount of players that are playing in one server. One such event is the Goblin Invasion, and while the PC version of Terraria allows for servers to have as many as 255 players in them, the console version limits servers to 8 players. What this means for the Goblin Invasion is that on the PC with a full server the invasion can consist of an absolutely ludicrous 10,280 Goblins. Meanwhile, with a full server on the console the Goblin Invasion can consist of a less massive but still intimidating 400 Goblins.

The sandbox genre has grown massively in popularity over the years and Re-Logic looks to be one of the great innovators of the genre. With Terraria, Re-Logic manged to ... (continued on next page)

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Sunday, September 8, 2013

Underrated: From Software mends and destroys worlds on an epic scale

You are here: Home » Features » Armored Core: Verdict Day » Underrated: From Software mends ...

Posted June 23rd, 2013 at 12:20 EDT by Matt Fernandez3 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

From Software (Armored Core, Dark Souls)

Japan has been the birth place of many great game studios, with big names like Square Enix, Capcom, and Team ICO being just a small sample of Japan's wealth of talented developers. The Japanese game industry has given us many great gaming experiences throughout its history and continues to deliver them year after year. Unfortunately, due to the incredible wealth of talented studios in Japan, it is quite easy to skip over a deserving studio here and there--even if it has been there all along.

In 1986, From Software was born and has since remained a constant industry presence on the global stage. From Software released King's Field in 1994 on the original PlayStation as a Japan exclusive. This marked the studio's first game launch and it was the first RPG to launch on a PlayStation console. From Software continued to develop within the King's Field franchise until 1997, when the studio decided to branch out and try new things--something From Software has continued to show it is unafraid to do ever since.

In 1997, the beginning of one of From Software's greatest accomplishments was released to the world. It was called Armored Core--a third-person mech game set in the distant future. Unlike mecha games before it that chose to give us a more weighty mech experience, Armored Core had a new, incredibly fast-paced approach to mech warfare. Gone were the days of being forced to deal with the realism of gravity effects on your colossal, mechanized death machine. From Software proved that it was unafraid to go against the grain and deliver a risky new gaming experience to the world.

The Armored Core franchise has continued to evolve throughout the years. From Software is currently developing Armored Core: Verdict Day, the 15th entry in the Armored Core franchise, and a release date is set for September of this year. The multiplayer component is the focus of Verdict Day and From Software looks to raise the bar for mech-based online multiplayer. Verdict Day will allow players to form massive 20-person squads and fight for control of the Armored Core world, but worry not, all you lone wolves out there! You will be able to hire AI-controlled mechs to assist in your lone-wolf rampage.

From Software has created many great games, and as shown with prior ventures, is unafraid to develop in radically different genres. Which brings us to Demon's Souls and Dark Souls, two action-RPG that were designed to torture gamers with incredibly difficult enemies and level design. Dark Souls had simple controls and complex enemies, which meant that you were almost always the underdog. Only through persistent trial and error could you proceed through its menacing world.

The narratives within Demon's Souls and Dark Souls were very simple, which would normally be an issue for an RPG, as narrative tends to be what drives the role-playing experience, but From Software managed to successfully create games that allowed the player to create their own narrative through their actions. From Software had once again delivered new gaming experiences within an old genre and both remain two of the most difficult games to come out this console generation. Indeed, Dark Souls is From Software's most critically acclaimed game to date, and PSU's very own Steven Williamson gave it a well-deserved 9.5 out of 10.

From Software has proven to be an incredibly versatile studio and its games continue to evolve with every iteration. Compared to last generation, the presence of Japanese game studios on consoles has unfortunately diminished, but there is one studio that has remained as much a presence on PlayStation as it did 15 years ago. With Dark Souls II and Armored Core: Verdict Day on the horizon, we have much to look forward to from... well, From Software.

Check out our Dark Souls II game gallery for news, screenshots, and more.

----------

Next week, we will talk about another developer that we believe is considered underrated. If you missed out on our last installment of Underrated, check it out right here. Do you think this studio could be considered underrated? What studios do you think are underrated? Let us know in the comments section below and be sure to come back for next week's installment!

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Friday, July 12, 2013

Underrated: NetherRealm Studios puts the K back in Kombat

You are here: Home » Features » Underrated: NetherRealm Studios ...

Posted June 1st, 2013 at 15:41 EDT by Matt Fernandez0 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

NetherRealm Studios (Mortal Kombat, Injustice: Gods Among Us)

Over the course of the PlayStation 2 generation, the Mortal Kombat franchise lost a lot of its popularity and respect amongst fans. Midway Games tried to ditch the classic 2D fighter format in favor of a 3D arena format like Tekken. This change in the Mortal Kombat franchise lasted into this console generation with Mortal Kombat vs. DC Universe, and although the game wasn't terrible, it didn't deliver the true blood-filled Mortal Kombat experience that fans come to expect.

In 2009, Midway Games became a part of WB Games Chicago. In 2010, this studio merger was given the name NetherRealm Studios. With Midway Games came Mortal Kombat--its most successful franchise. Ed Boon, co-creator of Mortal Kombat, came along for the ride as well and became the team leader at NetherRealm. With the many years of game industry experience that Ed Boon brought to NetherRealm Studios, it comes of no surprise that his influence is very apparent in everything the studio has done since.

NetherRealm Studios didn't pull any punches with its introduction to the gaming world. With courage and confidence, NetherRealm launched themselves into the spotlight by rebooting Mortal Kombat--one of the most widely known and popular fighting game franchises of all time. In terms of human growth, this is like skipping crawling and going straight for Olympic hurdles or, more appropriately in this instance, kick boxing. Thankfully for gamers, the gamble paid off brilliantly!

The reboot, simply titled Mortal Kombat, was a great return to what made the series popular in the first place. Mortal Kombat had the incredibly fast-paced gameplay, the ultra-bloody fighting moves, and the over-the-top fatalities. It had all of the things fans of the series would want, but it was so much more than a repeat of all the content we have seen from the Mortal Kombat franchise.

NetherRealm improved on the age-old franchise and gave it a new set of legs to kick with. A fun single-player mode other than the expected tower tournament mode was added to Mortal Kombat with interesting storyline. It also lasted a quite a few hours--something that most (if not all) fighting games lack. Aside from the strong single-player campaign, the reboot also included an interesting power meter that builds up by taking and dealing damage. The power meter is spent on combo reversals, enhanced special abilities, and x-ray techniques--the latter of which are exceptionally brutal!

Injustice: Gods Among Us, NetherRealm Studios' most current offering, pits the mightiest of the DC Universe's super heroes and villains against one another. In terms of gameplay, it continues where Mortal Kombat left off with great single-player modes and all the punches and kicks any fighting game fan could ask for, but NetherRealm didn't just make a Mortal Kombat clone. The fighting areas in Injustice: Gods Among Us had a new level of interactivity that included breakable walls and objects, pushable buttons, and multiple areas that can be accessed by beating your opponent into them. This added a lot to the gameplay and helped the fighting experience feel different from other fighting games. PSU's very own Lazar Odic gave Injustice: Gods Among Us a strong 8.5 out of 10.

In the short time that NetherRealm Studios has been around, it has not only completely revived the classic gaming franchise Mortal Kombat, but also given us a strong new fighting game that could continue to evolve and eventually become a franchise of its own. The courage that NetherRealm has is worthy of respect all on its own, but its a good thing for us that the courage that its shown is backed up by some of the best fighting games we have seen this gaming generation. The future of NetherRealm as a studio looks promising and if you haven't stepped into the ring of one of its games yet, you're missing out. So what are you waiting for? Round 1, FIGHT!

Check out our Injustice: Gods Among Us game gallery for news, screenshots, and more.

----------

Next week, we will talk about another developer that we believe is considered underrated. If you missed out on last week's installment of Underrated, check it out right here. Do you think this studio could be considered underrated? What studios do you think are underrated? Let us know in the comments section below and be sure to come back for next week's installment!

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Tuesday, June 18, 2013

Underrated: Q-Games is a PixelJunk load of awesome!

You are here: Home » Features » Underrated: Q-Games is a PixelJu...

Posted May 25th, 2013 at 20:07 EDT by Matt Fernandez0 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

Q-Games (PixelJunk Racers, PixelJunk Monsters, PixelJunk Shooter)

Q-Games, known by most for its PixelJunk franchise, is an incredibly diverse studio that was started in 2001. In the last 12 years Q-Games branched out into many different genres of gaming, potentially more than any other developer out there during that time frame. The genres this small studio has managed to reach range from racing all the way to [the highly experimental] musical composition. Most of these games are all part of the fantastic PixelJunk franchise.

Admittedly, Q-Games had a rough start with PixelJunk Racers—its first entry into the PixelJunk franchise. PixelJunk Racers is a slot-car-racing-sim which can support up to seven players simultaneously in offline mode. Racers remains today as one of the very few titles to date that supports the offline 7-Player functionality of the PlayStation 3. This game has some thrills, but [when compared to the many other PixelJunk games that came after] it lacks a lot of content. This was only the beginning for Q-Games as future titles continued to rise in quality.

The second PixelJunk title Q-Games developed was PixelJunk Monsters, which showed immediate improvement over its predecessor PixelJunk Racers. With Monsters Q-Games took the familiar tower-defense formula and gave it a fresh new style. Monsters didn't necessarily revolutionize the tower-defense genre, but it did deliver a tower-defense experience like no other. 

Monsters had a fantastic non-threatening art style coupled with a muted color palette and a soothing soundtrack which made the slower pace of the game feel just right. Even at the most disappointing final wave defeat it is hard to get upset because the gameplay is so surreal. This may not seem like a big deal to some, but making a tower-defense game not frustrating [even when you suffer loss after loss] is quite an accomplishment.

PixelJunk Shooter, Q-Games most critically successful title, was a brilliant approach to the age-old shoot-em-up game formula. In Shooter you pilot an all-purpose spacecraft armed with machine guns and missile launchers in the pursuit of rescuing trapped subterranean scientists. In your quest to save these scientists you fight a fairly large variety of subterranean alien beasts ranging from ones that spit out lava in your general direction to the menacing self exploding suicide rushers. The enemies you encounter are great, but the unique experience that PixelJunk Shooter provides is from much more then the enemies you lay waste to.

With Shooter, Q-Games was able to incorporate near-perfect flowing liquid physics which [anyone who played Shooter will tell you] is a huge part of the gameplay. Throughout your playthrough you found yourself solving many puzzles that involved cooling lava with water or melting ice with lava and that is just a couple of the many different situations you encounter. The PixelJunk Shooter experience was thankfully given a sequel which continued and improved on the things that made the first so great.

With the PixelJunk franchise, Q-Games was able to establish itself as a studio that could develop a good game in virtually any genre of gaming and make it distinctly recognizable as a product of Q-Games. Putting the PixelJunk name aside, if you were to pick up a controller and play any one of the PixelJunk games, you could tell immediately that what you are playing is a Q-Games game.

Search PixelJunk on PSU and check out our game galleries for news, screenshots, and more.

----------

Next week, we will talk about another developer that we believe is considered underrated. If you missed out on last week's installment of Underrated, check it out right here. Do you think this studio could be considered underrated? What studios do you think are underrated? Let us know in the comments section below and be sure to come back for next week's installment!

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Saturday, May 25, 2013

Underrated: Avalanche Studios has Just Cause to demand your respect

You are here: Home » Features » Just Cause 2 » Underrated: Avalanche Studios ha...

Posted May 18th, 2013 at 15:46 EDT by Matt Fernandez3 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

Avalanche Studios (Just Cause, Renegade Ops)

Avalanche Studios started off with a real bang in the video game industry in 2006 when it released Just Cause--an explosive open-world action-adventure game. The game was received fairly well by critics and went on to sell over a million copies. The main issue that held Just Cause back was the abundance of glitches, which was attributed to a “rushed” release. Just Cause may have had its issues, but it was a brilliant introduction to Avalanche Studios for gamers. With Just Cause, Avalanche established itself as a developer that was unafraid to take chances and deliver a unique, over-the-top experience.

In addition, Just Cause's game world was approximately 390 square miles, which is quite large in scale compared to other open-world games. In fact, Grand Theft Auto IV had a map that was only about 6 square miles. Just Cause was a great starting point for the franchise and set up Just Cause 2 to be even more ridiculous. With Just Cause 2, Avalanche Studios worked to perfect the same explosive formula of the original game. Well, OK, they may not have perfected the formula, but they improved on it in just about every way. The explosions exploded bigger, the missions were crazier, and the already massive game world was even a bit larger at approximately 400 square miles.

If you have played either one of the Just Cause games, you already know the story is not one of the strong points. Narrative tends to take a backseat in games like this, with blockbuster action sequences being the central focus, but is this an issue? PSU's own Steven Williamson didn't think so, giving Just Cause 2 an 8.5 out of 10.

Both of the Just Cause games were met with a fair amount of success in terms of sales and review scores. Compared to many other developers, Avalanche Studios has done fairly well--but do they have the respect of the gaming community? Not as much as they should. Just Cause is like every 007 and action film rolled up into one bombastic package. There is no other game that encourages the player to do things like drive a speedboat ashore and up a hill, careening into an enemy helicopter before pulling your parachute, whipping out your rocket launcher, and decimating an enemy patrol boat before coming to the ground with a smooth landing.

Avalanche Studios found a way to differentiate itself from the rest of its big-name competitors. In doing so, it was able to carve out a piece of the open-world market for itself--a feat that is worthy of respect all on its own. With the next generation of gaming just around the corner, Avalanche Studios is definitely a name to follow. If you haven't played any games by Avalanche, what are you waiting for?

Check out our Just Cause 2 game gallery for news, screenshots, and more.

----------

Next week, we will talk about another developer that we believe is considered underrated. If you missed out on last week's installment of Underrated, check it out right here. Do you think this studio could be considered underrated? What studios do you think are underrated? Let us know in the comments section below and be sure to come back for next week's installment!

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Monday, May 20, 2013

Underrated: Avalanche Studios has Just Cause to demand your respect

You are here: Home » Features » Just Cause 2 » Underrated: Avalanche Studios ha...

Posted May 18th, 2013 at 15:46 EDT by Matt Fernandez1 Comments

In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet in a never-ending flame war over which studio is overrated or why another studio isn't.

What about the other guys, though--the game developers that bring us great titles but don't necessarily get the appreciation or attention they deserve? There are some that bring up how underrated a developer may be, but for every one of those, there are thousands of gamers saying a developer is overrated. Well, in these “Underrated" articles, we are going to take the time to name developers that could be considered underrated and tell you why they deserve your time.

Avalanche Studios (Just Cause, Renegade Ops)

Avalanche Studios started off with a real bang in the video game industry in 2006 when it released Just Cause--an explosive open-world action-adventure game. The game was received fairly well by critics and went on to sell over a million copies. The main issue that held Just Cause back was the abundance of glitches, which was attributed to a “rushed” release. Just Cause may have had its issues, but it was a brilliant introduction to Avalanche Studios for gamers. With Just Cause, Avalanche established itself as a developer that was unafraid to take chances and deliver a unique, over-the-top experience.

In addition, Just Cause's game world was approximately 390 square miles, which is quite large in scale compared to other open-world games. In fact, Grand Theft Auto IV had a map that was only about 6 square miles. Just Cause was a great starting point for the franchise and set up Just Cause 2 to be even more ridiculous. With Just Cause 2, Avalanche Studios worked to perfect the same explosive formula of the original game. Well, OK, they may not have perfected the formula, but they improved on it in just about every way. The explosions exploded bigger, the missions were crazier, and the already massive game world was even a bit larger at approximately 400 square miles.

If you have played either one of the Just Cause games, you already know the story is not one of the strong points. Narrative tends to take a backseat in games like this, with blockbuster action sequences being the central focus, but is this an issue? PSU's own Steven Williamson didn't think so, giving Just Cause 2 an 8.5 out of 10.

Both of the Just Cause games were met with a fair amount of success in terms of sales and review scores. Compared to many other developers, Avalanche Studios has done fairly well--but do they have the respect of the gaming community? Not as much as they should. Just Cause is like every 007 and action film rolled up into one bombastic package. There is no other game that encourages the player to do things like drive a speedboat ashore and up a hill, careening into an enemy helicopter before pulling your parachute, whipping out your rocket launcher, and decimating an enemy patrol boat before coming to the ground with a smooth landing.

Avalanche Studios found a way to differentiate itself from the rest of its big-name competitors. In doing so, it was able to carve out a piece of the open-world market for itself--a feat that is worthy of respect all on its own. With the next generation of gaming just around the corner, Avalanche Studios is definitely a name to follow. If you haven't played any games by Avalanche, what are you waiting for?

Check out our Just Cause 2 game gallery for news, screenshots, and more.

----------

Next week, we will talk about another developer that we believe is considered underrated. If you missed out on last week's installment of Underrated, check it out right here. Do you think this studio could be considered underrated? What studios do you think are underrated? Let us know in the comments section below and be sure to come back for next week's installment!

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

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Connect to facebook, so you can not only help share the best PlayStation content on the internet, but to see what your friends are reading too. The PSU staff thank you kindly for allowing the app permissions, and completely undersand (and won't bug you again) if you don't.

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