There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label creates. Show all posts
Showing posts with label creates. Show all posts

Monday, September 23, 2013

MotoGP 13 review: Milestone returns, creates challenging racer

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Posted June 28th, 2013 at 11:08 EDT by Lee Millington0 CommentsReview Score

MotoGP 13

PSU Review Score8.5Avg. user review score:0.0

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Summary

A great, complex, involving game, that with several changes could have achieved true greatness.

We like

The depth of gameplayAuthentic atmosphereVery addictive

We dislike

Poor presentation at timesNot friendly to casual gamersMultiplayer is a mixed bag

The MotoGP series is the flagship and, at present, the only currently dedicated motorbike road racing series, so it has a lot riding on it.  Its reputation has improved in recent years, with Capcom having taken the reins, initially transforming it from arcade racer to simulation, and then trying to strike a balance. Milestone, the original development team for the games, has been put back in the development seat for this latest installment. Have they capitalised on past success?

First impressions count, and initially MotoGP's are positive, with a voiceover easing you in by explaining the main menu. An unnecessary detail, but it suggests that a high level of attention has been given to this game. Go into any of the game modes, however, and you'll be slightly disappointed by the attention given to the visuals. Whilst there has been a step up from the budget look of the previous release, MotoGP 13 is still not beautiful to look at, lacking the sheen that you'd expect of a release late in a console generation. Despite this, attention has been paid to the environments, and each track feels appropriately authentic. Yet, those efforts are tarnished slightly by obvious pop-up.

Of course, visuals are merely the surface layer, but as an official title, the game is expected to have an solidly authentic feel. To this end, Gavin Emmett provides commentary before the race, with footage of the virtual track presented in manner that gives the impression of real TV coverage. Despite the game's mediocre visuals, these less important details help to involve players, who will more than likely be familiar with the sport. Further links to the actual MotoGP are due, with roster updates and in-game events based on real races from the season.

The gameplay is undoubtedly the main focus, and has set a precedent for itself in its depth and realism. This version is no less complex or potentially daunting for the newcomer. As such, the numerous riding aids are turned on by default. None of these quite turn the game into an arcade racer, not even 'ideal trajectory', as the you're still more than likely to find yourself on the gravel or in a nasty crash. The game might have benefited from a training mode, and the option for physics suited even more to those who want to focus on racing, rather than focusing on remaining on the track and bike.

The ability to make experience more realistic remains. This doesn't just extend to turning off the assists: it involves turning on flags, which creates the risk of disqualification, turning on tire wear, and turning up the physics, which is the most potentially punishing. With more realistic physics, things that would normally prove simple, such as getting off the starting grid, are a challenge. It is good that Milestone has left these as options to turn on rather than off, or otherwise, less experienced gamers might have traded the game in frustration.

One of the greatest things about the physics is that, unlike most racing games, you'll find yourself affected by the weather and the state of the track. Over a Grand Prix weekend, rubber will be left on the track, allowing greater grip in those areas. It's this precise detail, more than any graphical prowess, that brings a game to the point of simulation.

The artificial intelligence is unforgiving whether the game is played safe or played as if on the track. Despite scaleable difficulty, the novice will find it a challenge to keep up with the AI on Easy, pre-occupied with learning the tracks and handling. All will need to put their full attention on the AI on the Realistic difficulty. The chance of being solid competition against the other racers is hampered even more if you play the races without a Qualification race, which is the default setting. If it is assumed that you attended Qualification but just didn't play it, then it would be expected that your position should be calculated from your previous performance, which is sadly not the case. This punishes players who don't have much time to invest in the game.

This year's iteration retains the great degree of customisation options for your bike. Whilst the adjustments can ... (continued on next page)

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Wednesday, September 18, 2013

DICE talks Battlefield 4: Frostbite 3 creates a 'seamless reality'

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Posted June 25th, 2013 at 11:43 EDT by Will Robinson1 Comments

Today, DICE released a new video where it discusses and demonstrates how the new Frostbite 3 engine takes Battlefield 4 into new territory. The developer talks about how Frostbite 3 will allow its new entry in the acclaimed franchise to go beyond anything seen before.

Four major points are discussed in the video that demonstrate what Battlefield 4 will have to offer using Frostbite 3: seamless reality, game changing destruction, dynamic ocean combat, and more immersive storytelling.

To hear what DICE has to say on Battlefield 4 and Frostbite 3, and to watch Battlefield 4 in action, click on the video below.

Battlefield 4 is due for release in late October for PlayStation 3, Xbox 360, and PC, and will be available on PlayStation 4 and Xbox One when upon console release.

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Sunday, September 15, 2013

DICE talks Battlefield 4: Frostbite 3 creates a 'seamless reality'

You are here: Home » News » Battlefield 4 » DICE talks Battlefield 4: Frostb...

Posted June 25th, 2013 at 11:43 EDT by Will Robinson1 Comments

Today, DICE released a new video where it discusses and demonstrates how the new Frostbite 3 engine takes Battlefield 4 into new territory. The developer talks about how Frostbite 3 will allow its new entry in the acclaimed franchise to go beyond anything seen before.

Four major points are discussed in the video that demonstrate what Battlefield 4 will have to offer using Frostbite 3: seamless reality, game changing destruction, dynamic ocean combat, and more immersive storytelling.

To hear what DICE has to say on Battlefield 4 and Frostbite 3, and to watch Battlefield 4 in action, click on the video below.

Battlefield 4 is due for release in late October for PlayStation 3, Xbox 360, and PC, and will be available on PlayStation 4 and Xbox One when upon console release.

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Tuesday, August 27, 2013

Tretton: PS4 won't block used games because it 'creates value' for the consumer

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Posted June 18th, 2013 at 18:23 EDT by Ernest Lin0 Comments

One of the biggest moments of celebration during Sony's PlayStation press conference came when the company announced their PlayStation 4 would not block or hinder the sale or lending of used games. In a recent interview with Bloomberg, President and CEO of Sony Computer Entertainment of America Jack Tretton said a used game "creates value" for the consumer.

"The other thing as it relates to the ownership of the game, if people pay a lot of money for that, they equate the value with the flexibility they have in that," explained Tretton. "To do with it as they choose; to give it to their friends, sell it to their friends, trade it in to another retailer; that creates value in the initial purchase that they make."

Coupled with not needing an internet connection and a price point of $399, the PS4 has positioned itself as the consumer-oriented next-gen console. "The goal is always to reach the most consumer-friendly price point so you can drive volume as quickly as possible. But you walk that line between wanting to deliver the ultimate technological experience at a reasonable price and we think we hit a really nice chord at $399 with PlayStation 4," Tretton told Bloomberg.

Keep checking back to PSU for the latest on PS4 and more.

via GameSpot

Ernest Lin is a US Editor for PSU when he's not trying to predict PS4's launch date. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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