There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label could. Show all posts
Showing posts with label could. Show all posts

Thursday, September 26, 2013

2D action-RPG Project Sweat could come to PS4 and PS Vita

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Posted June 30th, 2013 at 23:03 EDT by Matt Fernandez1 Comments

A 2D action-RPG from UK developer Humid Games could come to PS4, PS3, and PS Vita.

The game is currently dubbed Project Sweat, and its gameplay is described by Humid Games as a similar experience to that of Ninja Gaiden: Black if it were on a 2D plane. Visually, the game is expected to have highly detailed sprites with "the animation fluidity of Street Fighter 3 & the visual impact of King of Fighters XIII."

More than that, gameplay is based on a risk-reward system with numerous opportunities to gamble things like EXP and health for the winning potential. For example, when you complete an area (the world is rife with explorable zones and quests) you have the option of returning to town to recharge your health and stock up, or pushing on to the next area with an EXP multiplier--but you don't regenerate your health in-between. Elsewhere, you might die in a level, have EXP taken away from you, and be faced with two options: return to town (losing gold and an item in the process) or come back to life with a small amount of health to keep fighting. BUT, if you die again, you'll lose a HUGE amount of EXP, possibly lowering your character level.

But seriously, the game's art direction looks fantastic.

Check out Humid Games' Kickstarter page right here. A stretch goal of £45,000 will ensure release on PlayStation platforms. Would you like to see Project Sweat on PS4 and PS Vita? Let us know in the comments section below. 

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Saturday, September 21, 2013

Soul Saga could get PS4 and PS Vita versions through Kickstarter, indie JRPG inspired by PlayStation classics

Posted June 27th, 2013 at 21:23 EDT by Kyle Prahl4 Comments

Many PlayStation enthusiasts remember the original PlayStation's era--a time of great innovation and kick-ass JRPGs. Final Fantasy. Star Ocean. Suikoden. Grandia. Vagrant Story. The list goes on and on, but recent years have seen an undeniable drought in a genre that arguably made the PlayStation brand in the late '90s.

Mike Gale is not pleased. The one-man army, under the monikor Disastercake, is working on Soul Saga, a self-described "love letter to J-RPGs from the PlayStation era like Final Fantasy, Breath of Fire, Suikoden, and Persona." To that end, Soul Saga will incorporate a sweeping, epic narrative, turn-based combat modeled after Final Fantasy X, an eclectic cast of characters, and imaginative environments like the sky-city Medonia and the wastelands of Oterra below.

Mike grew up playing classic RPGs and fell in love with the industry. After a stint working in Microsoft's games department, he set off on his own to make Soul Saga--the game he's always wanted to make. Only 12 days ago, he looked to Kickstarter to make his dream a reality.

Today, with more than 17 days to go, Soul Saga passed its funding goal of $60,000.

When I first noticed Soul Saga's Kickstarter page a week ago, I took to Twitter to try and connect Mike with Shahid Ahmad, SCEE's Strategic Content wizard and champion of the independent developer. At the time, the only announced platforms were PC, Mac, Linux, and (of all things) Wii U. But any game that pays homage to the golden age of PlayStation RPGs belongs on a PlayStation platform.

As word began breaking that Mike was in talks with PlayStation to make PS Vita and PS4 ports happen, I noticed Soul Saga's funded amount jump by thousands of dollars. This morning, the news came in--PS Vita and PS4 versions will happen if Soul Saga hits its stretch goal of $80,000. Mere hours later, it broke past its $60,000 base funding goal.

In an exclusive conversation with PSU, Mike shared his thoughts on the game's early attention and working with Sony. "I'd like to thank all of the generous fans of Soul Saga, because without them this dream couldn't happen," he said. "Working with Sony so far has been great. . . . When they get back to me, they are full of answers. They are also helping guide me along on the paper work to help streamline the process."

"I had some long and hard talks with Sony reps and researched into their relationship with Unity. From everything I can see, and considering I am already using Unity to create Soul Saga, it all looks extremely solid," he explained in a Kickstarter update. "We are entering a new age of game development where indies can really reach platforms that were once closed to anyone without 7 digit bank accounts. And I'm excited to be among some of the first indies to enter into this new age!"

PlayStation gamers and RPG fans have reason to be excited as well. Soul Saga's systems and design may pay homage to countless genre classics, but I'm intrigued by its unique gameplay twists. For example, instead of being tied to a universal HP/MP system, each party member will have a different resource to manage for special attacks. Mithos, an ambitious young man who wants to finish the world-saving quest his father failed, accumulates "Focus" with basic attacks, but can use that Focus to transform his regular skill set into a powerful new set. The skills he unleashes mid-battle depend on how much Focus he has accumulated, adding an element of resource management to the proceedings. Meanwhile, Elise--a talented engineer who harbors a secret love for Mithos--has to periodically spend a turn restocking her arsenal with "Gadgets" that are spent on both offensive and defensive skills. By spending 3 Gadgets out of 6, for example, she might lay caltrops around an ally to damage any monster that approaches them.

Soul Saga's anime artwork is similarly compelling. Mike plays just about every role in Soul Saga's development--programmer, lead designer, technical artist--but much of the game's art is outsourced to "talented artists around the world." The result is a main cast that's heartwarming in nostalgia that practically oozes from their designs. Lead male Mithos is Threads of Fate's Rue, or Final Fantasy XII's Vaan. Elise is a dead ringer for Roll (a Mega Man Legends favorite that's near to my heart). Antagonist Garen? Ganondorf. Or an Ivalice Judge. Take your pick.

Even the narrative hearkens back to industry legends. A corruption of monsters called Inkheart plagues the surface world of Oterra. The floating city of Medonia is protected by the Tempest Reef, an impenetrable barrier of clouds, but Medonia's islands are dying and the only cure may be hidden on Oterra. Rumors persist of a passage called Cloud's End through the Tempest Reef, and the world's fate may rest on the Guilds of Medonia finding a way through annihilation to the cataclysmic wastes beyond. But Mithos isn't searching for Cloud's End to save the world--he only wants to slay the King of the Dragons and one-up his guildmaster father, who failed to do the same 10 years ago.

The inspirations are less-than-subtle, but that's the point--Soul Saga looks to be a send-up of RPG stories that touched your heart and systems that inspired journeys you'll never forget.

And it doesn't stop there. From a J-pop theme song to voice talent from Full Metal Alchemist and Skullgirls, Soul Saga looks every bit the real indie deal. But it's not ready yet, and until the game hits its $80,000 stretch goal, PS4 and PS Vita versions aren't guaranteed. If the stretch goal is met, a $15 pledge will net you a code to download the game for either platform when it launches in July 2014 (no word yet on Cross-Buy or Cross-Save functionality). Other pledge tiers include high-resolution wallpapers, private beta access, the soundtrack, a physical copy of the game, and more. At the extreme end of the scale (read: a $10,000 pledge), you will be credited as an Associate Producer and consulted on everything from graphics and gameplay to sound throughout the game's development.

To address the ethical elephant in the room: PSU is not advertising Soul Saga. We are neither endorsing its development nor soliciting pledges on behalf of Disastercake. Disastercake did not approach us for coverage.

We cover PlayStation news for the most passionate PlayStation audience in the world. Soul Saga, a game in the grand tradition of PS1 RPGs, could come to PS4 and PS Vita.

If that's not newsworthy, I don't know what is.

Soul Saga is currently targeted for release next summer. Pre-alpha gameplay footage will be released tomorrow.

Kyle Prahl is a Managing Editor for PSU and JRPG fan who sees nods to Mega Man Legends and Final Fantasy X--two of his favorite games--in Soul Saga. You can follow him on Twitter and Facebook.

From the Soul Saga Kickstarter page:


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Wednesday, September 11, 2013

PS3's Tekken Revolution could be ported to PS Vita

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Posted June 23rd, 2013 at 19:53 EDT by Steve Chaffin1 Comments

 Namco Bandai's Tekken Revolution, a free-to-play title that arrived on the PlayStation Store two weeks ago, may be receiving a port to the PlayStation Vita.  

Although a port has not been officially discussed or announced by Bandai, the game's creator Katsuhiro Harada made it clear in a recent tweet that a port is possible, depending on the popularity of the console version of the game receives.  

"If the number of downloads of PS3 becomes large, I'll port to Vita."

For more on Tekken Revolution and developments of a PS Vita port, stay tuned at PSU.com.

Steven Chaffin, Jr. is an American editor for PlayStation Universe who impulsively purchased a Tekken title some years ago.  He didn't like it.  For more from Steven, head over to his all-topic blog and follow him on Twitter @steven_chaffin.

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Saturday, September 7, 2013

PS3's Tekken Revolution could be ported to PS Vita

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Posted June 23rd, 2013 at 19:53 EDT by Steve Chaffin0 Comments

 Namco Bandai's Tekken Revolution, a free-to-play title that arrived on the PlayStation Store two weeks ago, may be receiving a port to the PlayStation Vita.  

Although a port has not been officially discussed or announced by Bandai, the game's creator Katsuhiro Harada made it clear in a recent tweet that a port is possible, depending on the popularity of the console version of the game receives.  

"If the number of downloads of PS3 becomes large, I'll port to Vita."

For more on Tekken Revolution and developments of a PS Vita port, stay tuned at PSU.com.

Steven Chaffin, Jr. is an American editor for PlayStation Universe who impulsively purchased a Tekken title some years ago.  He didn't like it.  For more from Steven, head over to his all-topic blog and follow him on Twitter @steven_chaffin.

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Friday, August 2, 2013

LittleBigPlanet 3 spotted on resume, could we see a reveal later today?

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Posted June 10th, 2013 at 04:37 EDT by Mike Harradence1 Comments

Sony’s lovable, unofficial mascot SackBoy looks set to star in a third entry in the LittleBigPlanet franchise.

That’s at least according to the resume of James Kearsley, the creative and managing director of animation setup JK Studios, which contains a listing for LittleBigPlanet 3.

Unsurprisingly the link has since been removed but a cached version is available to see here.

LittleBigPlanet 3 was previously rumored to be in development at Sumo Digital, with Media Molecule having taken a step back from the series. This latest listing appears to confirm that JK has done some work on LBP3 for Sumo Digital, with the game believed to have been in development for at least a year now.

With Sony’s E3 press conference due to take place later today, there’s every possibility we’ll hear something on the game there.

Stay tuned to PSU.com for more details.

via Gematsu

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Tuesday, July 2, 2013

PS4, Xbox One two-year install base could double that of current-gen effort

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Posted May 30th, 2013 at 05:30 EDT by Mike Harradence2 Comments

Ubisoft reckons PlayStation 4 and Xbox One could achieve a greater two-year install base that their current-generation counterparts.

To put it into perspective, Xbox 360, which launched in November 2005, flogged 10 million consoles in its first two-and-a-half years on the market. PlayStation 3 was released a year later, and reached over 20 million sales just over two years later.

"As the industry transitions to a new console cycle, past market trends and Ubisoft's internal estimates indicate that within two years the next-gen consoles' installed base could double that of the previous generation over a comparable period,” said Ubisoft.

As previously reported in our story on the company’s E3 line-up, Ubisoft is already gearing up heavily for the arrival of next-generation systems. Many of its current-gen titles, such as Assassin’s Creed IV: Black Flag, will be coming to PS4 and Xbox One, and it is expected the firm will unveil additional next-gen projects at E3 next month.

Stay tuned to PSU.com for more details.

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