There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Naughty. Show all posts
Showing posts with label Naughty. Show all posts

Wednesday, July 24, 2013

The Last of Us comic book review: a worthy companion to Naughty Dog's epic adventure

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Posted June 6th, 2013 at 11:15 EDT by Richard Archer0 Comments

Are you as hungry as an Infected for more details about the story of Ellie before the events of Naughty Dog's The Last of Us kicks off? Well you're in luck, as Dark Horse Comics is releasing a prequel comic book series detailing the exploits of Joel's 14-year-old sidekick -- but it is any good?

So far two issues of the planned four issue mini-series based on Ellie's life before the events in the game have been released, and I'm going to take a look at them here and see if they are worth picking up.

The first two comics tell the story of Ellie's arrival at a military boarding school and how her adventurous spirit soon has her in conflict with everyone from the teachers to the pupils. Luckily, our heroine meets another free spirit named Riley and they strike up a friendship. Later, when Riley suggests a trip outside the school walls, Ellie is keen to go as she has never been outside of the safe zone. Once outside however Ellie finds out Riley has a secret agenda, which leads them first into conflict then into danger as the Fireflies attack and Riley wants to use them to help her escape from the school.

From the moment you pick up this comic you know this is no exploitative tie-in, as it's penned by Naughty Dog designer Neil Druckmann, while comic artist and writer Faith Erin Hicks also contributes to the material. You know you're in for a good read when tie-in comics feature those who know the game and its world as intimately as Druckmann and co, and The Last of Us prequel series is no exception to this rule.

Druckmann and Hicks start the comic well instantly setting the grim background to Ellie's world as she arrives at the school just in time to witnesses the execution of a citizen who is infected. Afterwards, as she turns to Joel for help who abandons her, we see Ellie's fierce independent spark of survival flicker into life and begin to burn. The writers use Ellie as our guide to this terrible state of affairs and the horrors of the world are continually bought home to the reader as they see it all through her eyes; this is done well in an especially grisly scene well drawn by Hicks when Ellie washing a car as punishment for fighting other children finds human remains stuck to its side. I really liked the fact that the whole story sticks with Ellie as this allows the plot to really build without distractions from any side characters.

The writing and art are certainly two great features of this comic, Druckmann and Hicks set the tone well balancing the grim setting with cheeky interplay between Ellie and Riley. The reader can see the world has changed for the worse but can also feel that with people like Ellie maybe things aren't so grim if you can keep your head up.

When talking about the great art my review would be remiss if I didn't mention the subtle pallet of colours Rachelle Rosenburg layers Hicks' art in. Rosenburg uses bright colours sparingly mostly in panels that depict life before the infection which serve as a great visual reminder to the reader of just how much the world has changed.

I really enjoyed The Last of Us comic and feel it's a cracking read that really adds something to the game's story, and I can't wait for the next two parts to find out just what danger awaits Ellie and Riley. If you want to get to know Ellie better before you get the game then you can get hold of the comic at the Dark Horse site here.

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Wednesday, July 10, 2013

PS4 Naughty Dog projects to use current engine

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Posted May 31st, 2013 at 06:46 EDT by Mike Harradence4 Comments

Naughty Dog has confirmed its PlayStation 4 projects won’t be built from scratch using a new game engine, but will instead utilize the same tech from Uncharted 3: Drake’s Deception and The Last of Us.

“We learned a big lesson coming from PS2 to PS3. There was a lot of hype over what next-gen was going to be,” said Bruce Straley, game director on The Last of Us, during a chat with DigitalSpy.

“It was all going to be like movies, like a pre-rendered cutscene-style fidelity. That turned out not to be true. Granted, what we’re able to do now is pretty damn close, but it took Naughty Dog four games to get there – one of the top developers in the industry with some on the most amazing scientists working in our programming department.”

“We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise. We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.”

Naughty Dog is clearly adopting an ‘if it ain’t broke, don’t fix it’ approach to next-gen development, though Straley made it clear that tweaks will be implemented should the engine hit a wall.

“We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system’.

“We have all these things that already work. Only when we hit a wall will we say, ‘When do we need to change something? When do we need to scale it? ‘When does the gameplay, when does the story, when does the world that we need to create – when does this engine hit the wall? Right, now we need to change this part of the engine.’”

Naughty Dog will release The Last of Us on June 14, exclusively for PlayStation 3. While the company hasn’t yet announced what its debut PS4 project will be, we'll hopefully hear more information at E3.

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Monday, July 8, 2013

PS4 Naughty Dog projects to use current engine

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Posted May 31st, 2013 at 06:46 EDT by Mike Harradence4 Comments

Naughty Dog has confirmed its PlayStation 4 projects won’t be built from scratch using a new game engine, but will instead utilize the same tech from Uncharted 3: Drake’s Deception and The Last of Us.

“We learned a big lesson coming from PS2 to PS3. There was a lot of hype over what next-gen was going to be,” said Bruce Straley, game director on The Last of Us, during a chat with DigitalSpy.

“It was all going to be like movies, like a pre-rendered cutscene-style fidelity. That turned out not to be true. Granted, what we’re able to do now is pretty damn close, but it took Naughty Dog four games to get there – one of the top developers in the industry with some on the most amazing scientists working in our programming department.”

“We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise. We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.”

Naughty Dog is clearly adopting an ‘if it ain’t broke, don’t fix it’ approach to next-gen development, though Straley made it clear that tweaks will be implemented should the engine hit a wall.

“We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system’.

“We have all these things that already work. Only when we hit a wall will we say, ‘When do we need to change something? When do we need to scale it? ‘When does the gameplay, when does the story, when does the world that we need to create – when does this engine hit the wall? Right, now we need to change this part of the engine.’”

Naughty Dog will release The Last of Us on June 14, exclusively for PlayStation 3. While the company hasn’t yet announced what its debut PS4 project will be, we'll hopefully hear more information at E3.

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Wednesday, July 3, 2013

The Last of Us reveal was almost spoiled by Uncharted 3 easter egg, admits Naughty Dog

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Posted May 30th, 2013 at 00:57 EDT by Steve Chaffin5 Comments

When Uncharted 3 released in 2011 to critical acclaim, it was almost a year later when gamers took note of a small, in-game easter egg. Creative director Neil Druckmann and game director Bruce Straley have revealed that the easter egg, which was designed to tease The Last of Us, was an accident and the result of scheduling changes and sheer forgetfulness.

The tease appears as a newspaper located in the corner of the pub in Uncharted 3's first chapter. It reads, "Scientists still struggling to understand deadly virus," a clear reference to Naughty Dog's upcoming survival-thriller The Last of Us. When the title was officially announced at the Spike Video Game Awards in December 2011, Naughty Dog had already been working on the title in secret for some time and had intended to announce it at E3 several months prior. Based on the original schedule, the Easter egg was harmlessly added to Uncharted 3 as a way to garner greater excitement for what was supposed to be an already-announced title.

When the schedule changed, however, and the reveal of The Last of Us was moved to after the release of Uncharted 3, the developer forgot to remove the newspaper, thus nearly causing internet sleuths to spoil the game's existence early.

Druckmann, in an interview with Kotaku, (via Polygon) put it bluntly: "We should have taken it out," he said. "We screwed up."

In the same interview, Straley briefly attempted to explain the reason why such a potentially destructive mistake was overlooked:

"These games are so big, right. They're several hours long. Every single pixel has to be touched. Every animation is created from hand. It's overwhelming. You can't look over every detail," he said. "So this one little thing in the background, nobody's thinking about that."

Fortunately for Naughty Dog, most gamers and journalists deemed it unlikely that the traditionally one-game studio would be working on another title in such rapid fashion after Uncharted 3, let alone simultaneously. Thus, the reveal of The Last of Us one month after the launch of Uncharted 3 created the very anticipation and excitement the developer had hoped for.

Explaining the general reaction to the easter egg, Druckmann said, "It can't be Naughty Dog, because they just shipped Uncharted 3."

Steven Chaffin, Jr. is an American editor for PlayStation Universe. You can find him on Facebook, or follow him on Twitter @steven_chaffin. You can also find him on LinkedIn.

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Saturday, June 29, 2013

Naughty Dog teases The Last of Us multiplayer yet again

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Posted May 29th, 2013 at 05:32 EDT by Mike Harradence1 Comments

The Last of Us’ single-player campaign has endured a hefty amount of time in the limelight over the past 12 months or so, but something that still continues to remain elusive just a fortnight ahead of the game’s release is the multiplayer offering.

Developer Naughty Dog has kept mum on its online component for the hotly-anticipated post-apocalyptic adventure, leaving many to question whether it’ll be up to scratch, let alone what it’ll consist of.

However, with the game’s release due in mind-June, the company has taken to the PlayStation Blog to drip-feed us a few new tidbits on the elusive mode.

Specifically, Eric Monacelli, community strategist at Naughty Dog, confirmed the multiplayer “continues the themes, tone and tension from the single-player campaign.” Fresh details are expected “over the next couple of days.”

Naughty Dog previously confirmed that The Last of Us will receive three DLC packs.

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Tuesday, May 21, 2013

Naughty Dog reckons The Last of Us has the best multiplayer ever conceived

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Posted May 17th, 2013 at 05:58 EDT by Mike Harradence2 Comments

Naughty Dog has remained tight-lipped on its planned multiplayer component for The Last of Us, but one thing is clear is that it has supreme confidence in the feature – so much so that it has said the game boasts the ‘best multiplayer ever conceived.’

The comments come via Tweet by Nate Wells, lead artist at Naughty Dog, who teased, “And I REALLY can’t prepare you for the best MP ever conceived.”

Quite what Naughty Dog has up its sleeves is a mystery, but consider us intrigued.

What would you like to see from The Last of Us’ multiplayer component? Let us know in the comments section below.

In the meantime, be sure to have a butcher’s at our preview. The Last of Us is due out worldwide on June 14.

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