There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, June 28, 2013

The Art of Final Fantasy slipcase now up for pre-order

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Posted May 29th, 2013 at 07:41 EDT by Richard Archer0 Comments

Dark Horse Comics has announced that an art book for the Final Fantasy series of games entitled " The Sky : The Art of Final Fantasy, " is now available for pre-order for the price of $89.99.

The Dark Horse site has this to say about what fans can expect from the 640 page hardcover book written and illustrated by Yoshitaka Amano due for release on July 24.

" Previously available only as a part of the now sold-out The Sky: The Art of Final Fantasy Boxed Set, Dark Horse is pleased to offer fans another chance to own the three-book hardcover set The Sky I, II, and III, included in the new The Sky: The Art of Final Fantasy Slipcased Edition!

The Sky I, II, and III showcase Amano's ethereal illustrations for the first ten Final Fantasy games! Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III. Volume 2 contains his contributions for Final Fantasy IV-VI, and volume 3 features his art for Final Fantasy VII-X.

The slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed."

The Final Fantasy RPG series has sold more than a 100 million units worldwide since its launch in 1987 so this book is sure to sell out fast.

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