There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, June 17, 2013

How to Make Manga

How to Make Manga: 10 Steps (with Pictures) - wikiHow/**/var WH = WH || {};WH.lang = WH.lang || {};button_swap = button_unswap = function(){};WH.exitTimerStartTime = (new Date()).getTime();WH.mergeLang = function(A){for(i in A){v=A[i];if(typeof v==='string'){WH.lang[i]=v;}}}; wikiHow - How to do anything Sign Up or Log In or Log In via

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HomeArticlesCommunityMy Profile WH.translationData = {'es': {'msg':"\u00bfTe gustar\u00eda saber Como hacer un manga? \u00a1Lee acerca de eso en espa\u00f1ol!"},'fr': {'msg':"Voudriez-vous apprendre Comment faire un Manga? D\u00e9couvrez comment le faire en le lisant en fran\u00e7ais!"},'it': {'msg':"Ti piacerebbe sapere Come Realizzare un Manga? Leggi come farlo, in italiano!"},'pt': {'msg':"Gostaria de aprender Como Criar um Mang\u00e1? Leia sobre o assunto em portugu\u00eas!"}};WH.mergeLang({'navlist_collapse': '- collapse','navlist_expand': '+ expand'});EditHome » Categories » Education and Communications » Writing » Works » ComicsHow to Make MangaEdited by Webster, Josh H., OhioMike, BoomBoom1970 and 25 others

Pin ItArticle EditDiscussManga are comics from Japan. Unlike American comic books, they have their own aesthetic to them including their signature large and expressive eyes. But drawing and creating Manga is an art form that takes practice and creativity. Here is a wikiHow guide to making manga.

Edit Steps1Observe and research manga. Learn the different styles, such as shonen and shoujo, and the differences between them. Understand the techniques used.

2Learn how to draw. A manga tells a story in pictures, and your story will be a little limited if all your characters are stick figures. Using your knowledge of the manga styles, develop an individual style instead of sticking to the stereotypes of manga. If you can't draw, find an artist, but you have to be an excellent writer to stand a chance finding a good artist.

3Write a script. As with all stories, you'll need to plan well. Know exactly what's going to happen in your story, view it in your head like a movie or an animé before writing it out. If you are working with an artist, you'll need to give them a precise, vivid description or a basic storyboard for them to understand your script.

4Make the basics of the manga. When you were writing the script, you should have known exactly how you were going to lay out your manga, but if not, draw out the panels and draw sketches onto paper to represent characters. If you're working with an artist, ask them if they want to do this or if you should do it for them. At this stage, since you're not making the details, it doesn't matter if your artist doesn't fully understand the script and gets something wrong, as you'll be able to correct them or change it without destroying any solid work. Do not add in the speech bubbles yet.

5Fill in the details. Flesh out the characters, turn your basic plan into a work of art. If you're working with an artist, leave this stage up to them. Still do not add in the speech bubbles.

6Scan in your pages.

7Using a picture editing software such as Adobe Photoshop or GIMP, clean up your lineart and make sure it looks professional. A graphics tablet is an extremely good idea for using this, so you can edit anything with the same precision as with a pencil. Again, leave this stage to the artist if they have any graphics experience.

8Optionally, colour and shade the manga. If you intend to make a lot of manga on a weekly basis, you probably will not want to colour it, but a one-shot manga or a short graphic novel would be good in colour.

9Add in the speech bubbles and effects using your picture editing software. Keep it clean - do not colour-code your speech bubbles or add in unnecessary effects. If you're working with an artist, you may want him or her to do some of the more complicated effects, but anybody can make ordinary speech bubbles.

10Try getting published by one of these methods:

If you want to take the easy way out, use a website such as Comicgenesis.com and publish it as a free webcomic, but the only money you can make from this will be from merchandise and donations - not a good way to go, if you plan to be a full time mangaka.Find a publisher in your own country. If this is your first manga, this is definitely the way to go. You may think that it will not sell, as it is not of Japanese origin, but with the increasing popularity of manga across the world, you may be surprised.If you are determined to publish in Japan, however, prepare yourself for dedication and disappointment. Becoming a mangaka in Japan is not an easy thing to do, especially if you are not Japanese - however, it isn't impossible. Try taking part in a contest that manga magazines hold. This is the easiest way to establish yourself in the Japanese manga industry.Add method
1. Add MethodxKnow another method for How to Make Manga? Add it here...

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Edit TipsKnow the limits. Don't make storylines too long in every chapter, as they tend to be boring (unless you are adding fight scenes in the story). Also don't put too much dialogue in the story as it tends to be even more boring.When selecting a storyline, always think of the genres. First select your audience. For example, if you are writing for young boys, you will want to put in a lot of action and cool characters, but if you are writing for young girls, you might want something more peaceful and cute. Do not limit yourself to stereotypes of genres, but be careful when mixing them. Putting aliens pointlessly into a romance story will be a little odd, but as per Kashimashi, if they're necessary to the plot, there's nothing stopping you.You don't need to color your entire manga, only the first few pages and then the rest black, and white. That's how it is in most mangas.Try to publish something in your own country. If you haven't, you will almost certainly be turned down by a Japanese publisher.You will not be able to get a working visa in Japan just by saying you want to be a mangaka. However, if you are between the ages of 18 and 25, you will be able to get a working holiday visa, which will allow you to work in Japan for one year, and if a publisher wants you, you might be able to organize a proper working visa. If you are too young or too old, you will need to establish connections.Be creative and choose wisely before putting any main and additional characters. Intertwine the plot and characters, but only add extras if it would make no sense for them not to be present - such as the main character's family.

Edit WarningsAvoid changing the story once you've started doing the proper images, especially if you are working with an artist.Be prepared to make very little money. Unless you are publishing on a weekly basis or so, you may only be paid once or twice a year. If you have a family you need to look after, only make manga in your spare time or after you retire unless your partner is prepared to work.If your work gets rejected, it's not the end. Ask where you've gone wrong, fix this and try again.The story comes first. A manga that focuses on the art instead of the story is a guaranteed failure.

Edit Things You'll NeedManuscript paper (special paper that has the right border line and size for a comic book)EraserPencilRulerComputerScannerPicture editing softwareOptional - graphics tablet (if you are planning to do a lot of work on the computer)Optional - Music (try listening to something appropriate to your genre or the mood you are currently writing with)Optional - compass (for assistance with drawing circles)Optional - basic stencils (for assistance with drawing shapes of a certain size)

Edit Related wikiHowsHow to Become a Manga KaHow to Develop Your Own Manga StyleHow to Create and Develop a Manga CharacterHow to Draw MangaHow to Draw Manga HairHow to Tell Which Way a Manga Is ReadHow to Be a Pro MangakaHow to Panel MangaArticle Info Featured Article

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