There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, September 2, 2013

Kingdom Hearts III is direct sequel to Dream Drop Distance, has 'intricate AI'

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Posted June 19th, 2013 at 11:18 EDT by Mike Harradence8 Comments

Square Enix’s Tetsuya Nomura has confirmed that the forthcoming Kingdom Hearts III is a direct sequel to Kingdom Hearts: Dream Drop Distance, which was released on the Nintendo 3DS in 2012.

Speaking to the latest issue of Japan’s Famitsu magazine (via Polygon), Nomura-san revealed that the hotly-anticipated RPG will bring the curtains down on the Dark Seeker saga. However, the team hasn’t yet finalised what Disney worlds will be featured in the sequel.

“We have a demo version running on the actual hardware, but the action’s pretty frantic. The really bold action we’ve always had is getting even crazier. Kingdom Hearts 3 has three-person parties, but NPCs and other characters join the fight in each individual world, and the resulting action is really flashy and exciting," he said.

The enemy AI is a lot more intricate, too, and I think the gameplay will reflect that new dynamic balance. For example, there’s a foe that’s shaped like a vehicle, and Sora may jump on it and fly around; that’s already implemented.”

Of course, Nomura-san is also hard at work on the next instalment in the Final Fantasy franchise, though said both the FF and KH teams are well aware of each camp’s efforts as development pushes forward.

And, while KH3’s Production is still very much in its infancy, he promised that more information would be forthcoming, hinting at a potential update at this year’s Tokyo Game Show.

What do you hope to see from Kingdom Hearts III? Let us know in the comments section below.

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Sunday, September 1, 2013

The Witcher 3 E3 preview: Geralt's final journey is my Game of Show

You are here: Home » Previews » Electronic Entertainment Expo [E3... » The Witcher 3: Wil... » The Witcher 3 E3 preview: G...

Posted June 19th, 2013 at 21:16 EDT by Kyle Prahl3 Comments

The Witcher 3: Wild Hunt was the very last game I saw at E3 last week.

In a week full of surprises, where each day put a new game at the top of my list for "Best of Show," a 60-minute developer demo was all it took to sell me on The Witcher 3's lovingly handcrafted fantasy world and the rich gameplay unleashed within. The Witcher 3 is absolutely, unequivocally my game of show and the next-gen RPG to beat.

At first glance, it's easy to draw parallels with Skyrim--open world, 100 hours of gameplay, mature themes and branching storylines--but The Witcher 3 is actually more like a next-gen Morrowind. Like that PC classic, every inch of this world--35 times larger than The Witcher 2 and 20 percent bigger than Skyrim--is built from scratch to complement narrative and gameplay with geography and realism. Dynamic weather sends gale force winds crashing through a forest; branches and entire trees twist and buckle under pressure. Ancient beasts of myth terrorize towns and stir up conflict between factions over legends and interpretations. As Geralt of Rivia, the titular witcher, you could sail across the ocean to a port with better fish prices (they're in greater abundance across the sea, obviously) and battle torrential rains while dodging enormous whales that crash up for air off the starboard bow. Across the sea, adventure awaits. Caves, ruins, villages, and immense fantasy cities play host to side quests that exist for a reason.

I make this distinction because one of Skyrim's biggest selling points--randomly generated quests for a never-ending stream of content--actually became its biggest weakness over time. Your optional tasks were vapid, devoid of any personality. Finish all the GOOD stuff, the actual storylines with interesting dialogue and meaningful choices, and you're left with mindless fetch quests thrown at you too rapidly and in poor fashion. The Witcher 3 is the exact, merciful opposite: a world of intrigue, deceit, and magical lore where every event, every character, and every single line of dialogue is painstakingly crafted to achieve the vision of a world wrought with real problems and real consequence.

CD Projekt RED's astounding attention to next-gen detail is evident in the live gameplay section shown at E3. What starts as Geralt visiting a castle in the Nordic-inspired Skellige archipelago becomes a wandering journey over land and sea to eventually reach a village with a problem. People have been showing up dead, and the rebellious younger townspeople blame the slow-to-action elders for allowing the mysterious deaths to happen. But the elders are patient for good reason--they suspect that ancient, long-revered gods of the neighboring forest are responsible. Geralt treks into the trees for answers, but not without the promise of coin--and with no guarantee that he'll bother saving the town when the culprit is revealed.

See, that's another part of what makes The Witcher 3 special. Like the engrossing narrative and branching side quests that impress with purposeful detail, Geralt himself is an abrasive counter to the silent, customizable protagonists of other open-world RPGs. Seething with world-weary cynicism and battling demons of his past, Geralt's brooding personality is nothing short of badass, interesting, and (hopefully) a whole lot more. You'll get plenty of dialogue choices throughout the game, and almost as many opportunities to drastically change the world and narrative, but every bit is delivered in the kind of careful, cinematic way that structured gameplay systems allow.

World-changing consequence can even happen off the beaten path, like during the aforementioned village conflict. Once Geralt uses his Witcher Sense (think Arkham's Detective Mode, with the added benefit of filling out an extensive "Wikipedia of monsters") to identify the creature killing villagers, the player has the choice of informing either the reckless youth movement or the wise elders that a female sacrifice is necessary to kill the beast utterly. The side quest branches radically from here. The CD Projekt RED demonstrator opted to side with the younger faction, who are quick to blame the elders' inaction but hesitant to kill off one of their own. The resulting path--including a boss fight against the monster and life-changing, permanent consequences for the village--was likely a far cry from the alternative, where the traditional elders might've sacrificed one or more community members to avoid confronting the forest gods they've revered for centuries.

The combat-oriented approach gave CD Projekt a chance to demonstrate The Witcher 3's improved battle system, which emphasizes the graceful, brutal swordsmanship that defines Geralt. Entirely real-time, 100 percent visceral, combat in The Witcher 3 is an elegant dance of sword stances, magical Signs, and adaptive AI that reacts to everything from Geralt's fearsome dominance (which can make enemies flee) to the presence of allies. Sidestep wolves to slash as they lunge before following up with a blast of Igni fire to their rear. Dive beneath a giant's club and cast Quen to shield yourself before launching a furious frenzy of sword strikes. Stun pillagers with a 360-degree shockwave, opening a window to exploit elemental weaknesses. Parry stri--you get the idea. I didn't go hands-on with the system myself, but CD Projekt has listened to feedback from The Witcher 2 (which had similar, though frustratingly difficult, mechanics) to craft a system that's more accessible and intuitive without losing its old-school PC depth.

Still, it wasn't the combat that sold me on The Witcher 3, nor the rich world or promises of a layered, mature narrative. It was the graphics.

I'm not ashamed to say it. The Witcher 3's visuals are the first to slap me in the face and make me say, 'Holy shit. THIS is next-gen.'

I could go on for pages with the PR spiel about location ambience, real-time weather generation, REDengine 3, and all its trappings, but you've seen the screenshots, and a single, capstone moment captures my feelings much better. As Geralt cast the Igni Sign against the village-munching Leshen, subtle tongues of flame streaked and arced through the air with breathtaking detail. Then, I noticed something even more astounding. The jet of flame had set dozens of floating leaves ablaze. I watched, mouth hanging open, as each leaf burned away to mid-air ashes and the tiny airborne flames died out.

Was it a visual trick meant to look like real-time leaf-burning? Maybe. Do I care? Not a bit. I haven't been this excited for an RPG in years.

The Witcher 3 is coming to PlayStation 4 in 2014.

Kyle Prahl's opinion of The Witcher 3 has nothing to do with the Polish beer provided by CD Projekt RED at the private screening. You can follow him on Twitter and Facebook for PS4 news, opinions, and ravings.

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European PSN update; June 19, 2013

You are here: Home » News » European PSN update; June 19, 2013

Posted June 19th, 2013 at 11:48 EDT by Mike Harradence0 Comments

Sony Computer Entertainment Europe (SCEE) has staple-gunned a fresh batch of content to the PAL PlayStation Store for another week.

See below for the full list of goodies, courtesy of the EU PlayStation Blog. This week’s update includes the PlayStation Vita release of the Jak & Daxter Collection, plus fresh DLC for God of War: Ascension.

- - - - - - -

PLAYSTATION NETWORK - NEW CONTENT

PS3 GAMES

10 Pin: Champions’ Alley
Price: £2.99/€3.59
PEGI: 3
Availability: Not available in Australia, New Zealand, Russia, Turkey

Bladestorm: The Hundred Years’ War
Price: £15.99/€19.99
PEGI: 12
Availability: All
Dungeons & Dragons: Chronicles Of Mystara (Trial available)
Price: £11.99/€14.99
PEGI: 16
Availability: All
Giana Sisters: Twisted Dreams (Trial available)
Price: £11.99/€14.99
PEGI: 7
Availability: All
MotoGP 13
Price: £39.99/€49.99
PEGI: 3
Availability: All
Thunder Wolves (Trial available)
Price: £11.99/€14.99
PEGI: 16
Availability: Not available in Australia, Bulgaria, Croatia, Germany, India, Israel, Kuwait, New Zealand, Qatar, Saudi Arabia, South Africa, Turkey, Ukraine, UAE
Tour De France 2013 – 100th Edition
Price: £39.99/€49.99
PEGI: 3
Availability: Not available in Turkey
PS3 DEMOS (free)

MOTO GP 13
PEGI: 3
Availability: All

PS VITA GAMES

Disney Epic Mickey 2: The Power Of Two (available from 21st June in UK/IRE)
Price: £11.99/€14.99
PEGI: 7
Availability: All
MotoGP 13
Price: £29.99/€34.99
PEGI: 3
Availability: All
The Jak & Daxter Trilogy (available from 21st June for UK) (Cross-Buy)
Price: £19.99/€29.99
PEGI: 12
Availability: All
Jak & Daxter: The Precursor Legacy (available from 21st June for UK) (Cross-Buy)
Price: £11.99/€14.99
PEGI: 12
Availability: All
Jak II: Renegade (available from 21st June for UK) (Cross-Buy)
Price: £11.99/€14.99
PEGI: 12
Availability: All

Jak 3 (available from 21st June for UK) (Cross-Buy)
Price: £11.99/€14.99
PEGI: 12
Availability: All

Lego Legends Of Chima: Laval’s Journey (available from 21st June)
Price: £24.99/€29.99
PEGI: 7
Availability: Not available in New Zealand, Norway, Russia
OMG HD Zombies!
Price: £2.99/€3.59
PEGI: 16
Availability: Not available in Australia, New Zealand, Russia
PLAYSTATION MOBILE

Calculator
Prices: £0.65/€0.79
Miko Gakkou Monogatari: Sanae Episode
Prices: £2.59/€3.29

PS3 DLC

Call of Duty: Black Ops II
Revolution Trial
Prices: Free
Availability: All

God Of War: Ascension
36-Hour 10X XP Booster (£9.99/€12.99)
Legendary Spears Pack (£1.99/€2.49)
Availability: All

GT5 Promotional Content Pack (available for two weeks only)
GT5 Complete Pack
Car Pack 2
Car Pack 3
Nissan GT-R N24 GT Academy ’12
Speed Test Pack
2014 Corvette Stingray Final Prototype
Corvette C7 Test Prototype ‘ 12
Scion FR-S ’12
Prices: £10.59/€13.49
Availability: All

Hyperdimension Neptunia Victory
The Seven Sages
Prices: Free
Availability: All

LittleBigPlanet (Cross-Buy)
Solstice Costume (1 Week Only) (Free)
Summer Seasonal Creator Kit (1 Week Only)(Free)
Availability: All

Motogp 13
Motogp13 2012 Top Riders
Prices: £3.99/€4.99
Availability: All

Resident Evil Revelations
Jessica Sherawat’S G18 + Custom Part: ‘Bsaa’
Parker Luciani’S Government + Custom Part: ‘Fbc’
Jill’s Samurai Edge + Custom Part: ‘S.T.A.R.S.’
Prices: £0.79/€0.99
Availability: All

Rugby League Live 2
Rugby League Live 2 – Dlc 2013
Prices: £6.49/€7.99
Availability: Only available in Australia, France, Ireland, New Zealand, UK

Uncharted 3
Ancient Masks Bundle Pack
Prices: £2.39/€2.99
Availability: All

PS VITA DLC

LittleBigPlanet (Cross-Buy)
Solstice Costume (1 Week Only) (Free)
Summer Seasonal Creator Kit (1 Week Only)(Free)
Availability: All

Motogp 13
Motogp 13 2012 Top Riders
Prices: £3.99/€4.99
Availability: All

Discounts
OddWorld Strangers Wrath HD (£5.99/€4.79)
Burn Zombie Burn (£2.79/€3.49)
Kung Fu LIVE (£5.99/€4.79)

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Far Cry 4 teases by Ubisoft: 'Something is cooking!'

You are here: Home » News » Electronic Entertainment Expo [E3... » Beyond Good & Evil 2 » Far Cry 4 teases by Ubisoft...

Posted June 20th, 2013 at 05:08 EDT by Mike Harradence0 Comments

Ubisoft is expected to have a number of high-profile titles in the works, among which include Far Cry 4, Beyond Good & Evil 2 and a new instalment in the Prince of Persia franchise.

Speaking with Eurogamer at E3, the French publisher’s European chief Alain Corre indicated that the first one on the cards will be a follow-up to last year’s critically-acclaimed Far Cry 3.

“We haven’t announced anything yet,” said Corre, when quizzed on a possible Far Cry 4. “We’re thinking of the future of this brand. We don’t know yet when it will emerge. Again, it’s cooking. Something is cooking!”

One particular Ubisoft property that has been on hiatus for a while is Prince of Persia. Still, it sounds like we may get something later down the line.

"All our franchises are always in gestation," Corre countered. "We are iterating. We are thinking about what can be done. But we can't bring all the games and all the franchises every year. We have a lot on the show floor this year already.

"It will happen when we feel it is ready, when the creators have brought something interesting. That's the case for all our franchises. They're cooking. Some are cooking longer than others, but they're cooking."

How about Beyond Good & Evil 2 though? Ubisoft originally showcased a teaser trailer for a sequel at its Ubidays event in 2008, though since then everything has gone silent. However, it is now believed to be a next-generation project, though creator Michel Ancel has had to put it on the backburner while he completes Rayman Legends.

Many anticipated a reveal at E3 last week after Ubisoft posted a character render on its Facebook page, though company boss Yves Guillemot later said that this was merely homage to the publisher’s back catalogue rather than a tease.

"There are some works on it," said Corre. "There are some iterations on it. Now, some games are taking longer to be done, depending also on the creativity the creator can bring. You see the level of quality of the games today is very high. It takes time to find the right angle and message.

"It's true that the trailer we showed years ago, in the desert with the pig sneezing and flies still resonates very well. These kind of brands are part of Ubisoft's DNA.

"It will happen when it will be perfect."

What Ubisoft title are you most looking forward to? Let us know in the comments section below.

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PS Vita's Killzone: Mercenary gets meaty 17-minute gameplay video

You are here: Home » News » Electronic Entertainment Expo [E3... » Killzone: Mercenary » PS Vita's Killzone: Mercena...

Posted June 20th, 2013 at 07:23 EDT by Mike Harradence0 Comments

Sony has released a new, 17-minute gameplay demo of upcoming PlayStation Vita shooter Killzone: Mercenary for your consumption.

As well as footage of the Guerrilla Cambridge sci-fi blast-‘em-up, the video also features some commentary from art director Tom Jones.

Check it out below. Killzone: Mercenary is scheduled to ship exclusively for Sony’s handheld this September.

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Don't hold your breath for Bethesda's next big game reveal

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Posted June 20th, 2013 at 06:39 EDT by Mike Harradence0 Comments

The next title from Todd Howard’s Bethesda Game Studios has no set reveal deadline, Bethesda has said.

“What people need to understand – whether it is Bethesda Game Studios, Arkane or anybody – expecting information like that in any short period of time after they moved off one project to the other is really unrealistic,” vice president Pete Hines told Polygon.

“We are not into annual franchises – just trying to spin out a version of our game year, after year, after year. Like, we have never done that, I don’t see that it is something that we are doing anytime soon. But that doesn’t mean that we are going to take our time and wait six or seven years in between a game that a studio puts out.

“But these are big games that take a long time and folks need to understand that we have a very certain way of going about things.”

Speculation has been raised this week that the next game from Bethesda will be Fallout 4, after reports out of E3 claimed was shown off behind-closed-doors last week.

Bethesda used the Los Angeles event to showcase The Evil Within for the first time, and confirm a home console release for The Elder Scrolls Online.

What would you like to see next from Bethesda Game Studios? Sound off in the comments section below.

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Opinion: Still not getting Xbox One. Why Microsoft's U-turn doesn't impress me

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Earlier today, Microsoft did a complete 180 on the policies surrounding the Xbox One. According to Don Mattrick, President of Microsoft's Interactive Entertainment Business, the Xbox One will no longer require 24-hour check-ins just to be able to use your console. You can now play games without the internet, and are also able to use your games (Physical copies) in any way that you like. But what does that say about the Kinect being a mandatory piece for the system to even function? That wasn't even addressed.

See, the purpose of this article is to point out reasons why I still choose Sony over Microsoft and why the announcement of Microsoft's new policies for the Xbox One hasn't impressed me. Let's get started. When Sony announced the PlayStation 4, a lot of questions were raised as a result of the rumors that Microsoft was going to block used games and require online to play its next console, so people were curious as to what Sony's stance on this was, yet an answer wasn't provided until E3 when Sony officially confirmed it wasn’t going to do what Microsoft was doing with the PS4.

Next, came Microsoft's Xbox One announcement in late May, which angered a lot of gamers due to a heavy focus on TV & sports, and not being able to clarify their DRM & used game policies. This is where it begins to anger me because Microsoft knew half a year before, when the always online rumor started on the internet, yet they continued to believe that what it was doing was the best idea for the gaming community. This kind of mentality continued into E3 when it began showing its lack of care for consumer's opinions.

Before E3, NeoGAF began a campaign demanding that Sony not allow any form of DRM on the PS4, which resulted in major executives acknowledging the concerns of many consumers and speaking directly with them. Actually speaking with the consumers who buy your product is a huge plus since Microsoft failed to even address any major concern until E3. So, how did Microsoft address concerns at E3? It didn't. First, it failed to even acknowledge the existence of concerns from the gaming community at its E3 press conference over DRM, always-online Kinect and more. Secondly, its cocky executives made things worse. Does anyone remember that lovely reply from Don Mattrick when Geoff Keighly asked about those who don't have internet, or a steady internet connection? I sure do.

Not only that, but when more gamers became furious with your denial of their concerns, you continue to boast about how your system is "Over-delivering in value"? Give me a break. At least Sony addressed my concerns when I took to Twitter over the DRM issue, let alone they actually decided to go the Anti-DRM route once many people tweeted to them. Third, Major Nelson was interviewed by YouTuber, Angry Joe after E3 and kept getting mad when DRM was brought up. Is that any way to address concerns of people who buy your product?

Listen, I understand Sony isn't perfect, but when the concerns of many gamers were brought up, it re-affirmed the direction it was going to take, whereas Microsoft kept messing around and ignoring the core issues of every gamer. You honestly want me to believe that it changed its policies because of a public outcry? Give me a break. It was losing terribly in pre-orders everywhere because of its actions, which lead to it changing the functionality of the next gen system. If MS want me to believe that public opinion changed its views on Xbox One, it should have not ignored the many concerns of gamers, let alone give cocky replies when it does eventually decide to acknowledge them. How do you expect anyone to take you seriously?

Honestly, I will be sticking to my PS4 since I know I didn't have to cut my pre-orders for Sony to listen to me. If my concerns are not good enough for you Microsoft, then my money isn't either.

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