There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Returns. Show all posts
Showing posts with label Returns. Show all posts

Tuesday, October 1, 2013

Lightning Returns pre-order outfit lets you dress up as FFVII's Cloud

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Posted July 2nd, 2013 at 07:49 EDT by Mike Harradence5 Comments

Square Enix has revealed that Lightning Returns: Final Fantasy XIII’s eponymous heroine can be kitted out to look just like Cloud Strife from fan-favourite Final Fantasy VII.

Pre-ordering the upcoming action-RPG sequel will allow Lightning to wear Cloud’s costume, complete with his iconic Buster Sword. The clobber forms part of the pre-order bonus pack, which also features a limited edition steelbook.

That’s not all though. Square is also hinting at more Cloud-related goodies unlocked when you wear his outfit, stating, “Specific abilities that come with the Cloud outfit and weapon will be announced at a later time.”

Elsewhere, another pre-order pack nets you the Lightning Samurai Set, featuring a Shogun, Sohei Savior and Flower of the Battle outfits.

Lightning Returns will be striking PS3 and Xbox 360 in February 2014.

What do you think of the Cloud outfit? Does it tempt you into pre-ordering the game? Or perhaps you aren’t fussed about FFVII and would rather plump for the Samurai pack? Let us now in the comments section below.

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Monday, September 23, 2013

MotoGP 13 review: Milestone returns, creates challenging racer

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Posted June 28th, 2013 at 11:08 EDT by Lee Millington0 CommentsReview Score

MotoGP 13

PSU Review Score8.5Avg. user review score:0.0

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Summary

A great, complex, involving game, that with several changes could have achieved true greatness.

We like

The depth of gameplayAuthentic atmosphereVery addictive

We dislike

Poor presentation at timesNot friendly to casual gamersMultiplayer is a mixed bag

The MotoGP series is the flagship and, at present, the only currently dedicated motorbike road racing series, so it has a lot riding on it.  Its reputation has improved in recent years, with Capcom having taken the reins, initially transforming it from arcade racer to simulation, and then trying to strike a balance. Milestone, the original development team for the games, has been put back in the development seat for this latest installment. Have they capitalised on past success?

First impressions count, and initially MotoGP's are positive, with a voiceover easing you in by explaining the main menu. An unnecessary detail, but it suggests that a high level of attention has been given to this game. Go into any of the game modes, however, and you'll be slightly disappointed by the attention given to the visuals. Whilst there has been a step up from the budget look of the previous release, MotoGP 13 is still not beautiful to look at, lacking the sheen that you'd expect of a release late in a console generation. Despite this, attention has been paid to the environments, and each track feels appropriately authentic. Yet, those efforts are tarnished slightly by obvious pop-up.

Of course, visuals are merely the surface layer, but as an official title, the game is expected to have an solidly authentic feel. To this end, Gavin Emmett provides commentary before the race, with footage of the virtual track presented in manner that gives the impression of real TV coverage. Despite the game's mediocre visuals, these less important details help to involve players, who will more than likely be familiar with the sport. Further links to the actual MotoGP are due, with roster updates and in-game events based on real races from the season.

The gameplay is undoubtedly the main focus, and has set a precedent for itself in its depth and realism. This version is no less complex or potentially daunting for the newcomer. As such, the numerous riding aids are turned on by default. None of these quite turn the game into an arcade racer, not even 'ideal trajectory', as the you're still more than likely to find yourself on the gravel or in a nasty crash. The game might have benefited from a training mode, and the option for physics suited even more to those who want to focus on racing, rather than focusing on remaining on the track and bike.

The ability to make experience more realistic remains. This doesn't just extend to turning off the assists: it involves turning on flags, which creates the risk of disqualification, turning on tire wear, and turning up the physics, which is the most potentially punishing. With more realistic physics, things that would normally prove simple, such as getting off the starting grid, are a challenge. It is good that Milestone has left these as options to turn on rather than off, or otherwise, less experienced gamers might have traded the game in frustration.

One of the greatest things about the physics is that, unlike most racing games, you'll find yourself affected by the weather and the state of the track. Over a Grand Prix weekend, rubber will be left on the track, allowing greater grip in those areas. It's this precise detail, more than any graphical prowess, that brings a game to the point of simulation.

The artificial intelligence is unforgiving whether the game is played safe or played as if on the track. Despite scaleable difficulty, the novice will find it a challenge to keep up with the AI on Easy, pre-occupied with learning the tracks and handling. All will need to put their full attention on the AI on the Realistic difficulty. The chance of being solid competition against the other racers is hampered even more if you play the races without a Qualification race, which is the default setting. If it is assumed that you attended Qualification but just didn't play it, then it would be expected that your position should be calculated from your previous performance, which is sadly not the case. This punishes players who don't have much time to invest in the game.

This year's iteration retains the great degree of customisation options for your bike. Whilst the adjustments can ... (continued on next page)

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Thursday, August 15, 2013

E3 ViDiary: PSU goes hands-on with Lightning Returns: Final Fantasy XIII

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Posted June 12th, 2013 at 23:21 EDT by Steve Chaffin0 Comments

In perfect Square Enix fashion, Final Fantasy fans will have their hands full throughout the next year with the release of a number of Final Fantasy titles.  Among them is Lightning Returns: Final Fantasy XIII, the third FFXIII title featuring the return of the Lightning, the game's popular protagonist from the game's first release in 2009.

Having heard plenty concerning Final Fantasy XIV: A Realm Reborn and Final Fantasy XV, PSU now brings you some first impressions from Lightning Returns: Final Fantasy XIII.  You can view the video below.  

Gamers can expect to get their hands on Lightning Returns: Final Fantasy XIII on November 21, 2013 in Japan; February 11, 2014 in North America; February 13, 2014 in Australia; and Valentine's Day in Europe.  For more on E3 and Final Fantasy, stay tuned at PSU.com.  With three Final Fantasy releases inbound, it's likely we will be reporting heavily on the franchise in the coming months. 

Steven Chaffin, Jr. | @steven_chaffin | The Editor's Desk

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Wednesday, July 24, 2013

Lightning Returns confirmed for February 2014, E3 trailer unveiled

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Posted June 6th, 2013 at 07:40 EDT by Mike Harradence1 Comments

Square Enix has unleashed the official E3 trailer for Lightning Returns: Final Fantasy XIII for your consumption.

In addition, the publishing giant also confirmed that the RPG sequel will be released in European territories in February 2014 – Valentine’s Day, to be precise. We presume this will be the case for the U.S., too.

As the third and final entry in the FFXIII narrative, Lightning Returns sees the eponymous heroine make a return to the scene after previously heading up the original FFXIII. Lightning will boast over 20 costumes in the game, and will be guided by Hope via cellphone.

Lightning Returns will be released for PlayStation 3 and Xbox 360.

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Lightning Returns boxart, Ultimate Box Edition unveiled

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Posted June 6th, 2013 at 09:29 EDT by Mike Harradence2 Comments

Square Enix has announced an Ultimate Box Edition of Lightning Returns: Final Fantasy XIII for Japan.

The pack features a Lightning action figure, plus all three games in the Final Fantasy XIII series (FFXIII, FFXIII-2 and of course Lightning Returns). In addition, it also includes the game’s soundtrack and various art work.

Right now the Ultimate Box is only available in Japan, and can be pre-ordered on the Square Enix store for 26,000 yen.

Elsewhere, Square lifted the wraps off Lightning Returns’ official box art, which you can see below (PS3 version). Lightning Returns is scheduled to ship on February 11 in North American and arrives in Europe on February 14.

via VG247

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Saturday, June 29, 2013

Lightning Returns is 70% complete, according to Famitsu

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Posted May 29th, 2013 at 08:06 EDT by Mike Harradence1 Comments

The latest issue of Famitsu magazine has revealed that development of Lightning Returns: Final Fantasy is 70 per cent complete.

The publication (via a reader posting the details on Twitter) also confirmed status updates for other Final Fantasy projects.

Final Fantasy X HD is 80 per cent complete, Final Fantasy X-2 HD is 65 per cent and Final Fantasy VIII PC is 80 per cent finished.

Final Fantasy Versus XIII as you might expect isn’t on the list, though considering we’ve become accustomed to hearing next to nothing on the game for the past few years, that shouldn’t come as a surprise.

Lightning Returns: Final Fantasy is due out later this year for PlayStation 3 and Xbox 360.

via NeoGAF

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