There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, September 30, 2013

How to Write a Contract for Selling a Car

How to Write a Contract for Selling a Car (with Sample Contract)/**/var WH = WH || {};WH.lang = WH.lang || {};button_swap = button_unswap = function(){};WH.exitTimerStartTime = (new Date()).getTime();WH.mergeLang = function(A){for(i in A){v=A[i];if(typeof v==='string'){WH.lang[i]=v;}}}; wikiHow - How to do anything Sign Up or Log In or Log In via

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Pin ItArticle EditDiscussSelling a used car to a private buyer is often more economical than trading in the car to a car dealership, but with a higher sale price comes the responsibility to do your own paperwork. Fortunately, the contract for the sale of a used car, often called a Bill of Sale, is a relatively simple document to create on your own.

Edit Steps

Contract Help

Sample Used Car Sale Contract

Sample Bill of Sale Disclosure Addendum


Writing a Contract1Identify the parties and the reason for the contract. The first sentence of the contract should identify the full legal names of both the buyer and the seller and state that the contract is for the sale of a car. For example, “This is a contract made between the Seller, Joe Smith, and the buyer, Dan Jones, for the sale of Joe Smith’s 1995 Honda Civic.” is sufficient language to identify the parties.

2Provide a description of the vehicle. The contract should be written such that it is clear to all who read it exactly what the contract is for. In the case of the sale of a car, use as many identifying characteristics of the car as possible. For example, if the contract only identifies the model and year of the car, for example, “1990 Toyota Camry,” and the owner has two 1990 Toyota Camry’s, it would be unclear which of the two cars the contract is for.

Include the VIN number, color, year, make, model, interior color, and any other unique features of the car. For example, “The vehicle is a silver 1995 Honda Civic LX with black leather interior and a sunroof. The VIN number is 123456789 and the odometer reads 167,000 as of March 14, 2011.”3State the date of the sale and the purchase price. Include the type of payment that will be made (cash, cashiers check, money order, etc.). For example, “The date of sale is March 14, 2011. Buyer agrees to pay to Seller the purchase price of $500 to be paid in cash only.”

4Include a statement about the condition of the vehicle. Typically, in the sale of a used car, the vehicle is sold “as is,” which limits the seller’s liability for any problems with the car’s condition. A statement that the car is sold “as is” and that the owner “makes no warranties about the condition of the car” is sufficient.

5Explain what document the Seller will provide to the Buyer. State that the Seller will provide the Buyer with the vehicle’s title and any other required documents, such as a recent smog test report, or other inspection. Check with your state’s DMV regarding any other documentation the seller must provide to the buyer.

6Sign and date the contract. Each party should sign and date the contract. A witness should also sign the contract after each party has signed the contract. After the contract is signed, make a copy of the contract. One party should retain the original and one party should retain a copy. It does not matter who retains the copy versus the original.

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Edit TipsThe contract can either be handwritten or typed. Sample contracts can be downloaded from the internet, but be careful to review the contract before you intend to use it since the form may not contain all the information you need to include.

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Categories: Featured Articles | Contracts and Legal Agreements

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Sunday, September 29, 2013

PS4 price was set months ago, not a reaction to Xbox One's E3 reveal says Tretton

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Posted July 2nd, 2013 at 04:15 EDT by Mike Harradence3 Comments

Sony Computer Entertainment America (SCEA) head honcho Jack Tretton has said that the PlayStation 4’s E3 price reveal was not a reaction to Microsoft’s own Xbox One announcement earlier that day.

Chatting with IGN, Tretton confirmed the obvious – that the RRP for Sony’s next-generation behemoth was determined months ago. As it happens, Tretton didn’t even catch Microsoft’s E3 presser, so he was none the wiser.

“A multi-billion dollar publicly traded corporation makes those decisions months and months in advance,” said the executive.

“We felt we had a great value proposition that people would respond to but you don’t know how you’re going to be positioned against your competition. We felt good about it regardless of where our competition came in, but lower is better than higher, we learned that with PlayStation 3.”

Sony slapped a $399/£349 price tag on the PS4 at the climax of its E3 press conference a few weeks back. Earlier that day, Microsoft revealed that its Xbox 360 successor would retail for $499, resulting in Sony firmly undercutting its rival.

Still, despite the widespread perception that Sony triumphed at the Los Angeles-based convention, Tretton wisely pointed out that this is simply the start of a 10-year console brawl.

“We were doing rehearsals and I was going through my stuff. I heard a little bit of applause and I figured if there was applause and it was in our arena that was probably good news,” he said.

“I really had to allow myself to enjoy the moment for a couple of minutes after the press conference finished and then you kind of have to shake it off and say, ok, day one of a ten year battle, and we have to win the consumer’s support one consumer at a time, so it’s back in the trenches.”

PS4 is due out this holiday season.

via Polygon

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Hotline Miami Review: retro kill-'em-up is unforgivingly bloody and brutal

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Posted July 2nd, 2013 at 12:26 EDT by Dane Smith3 CommentsReview Score

Hotline Miami

PSU Review Score8.0Avg. user review score:0.0

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Summary

Hotline Miami is a treat for hardcore lovers of NES-era titles, but its insane difficulty and lack of replay value may not appeal to everyone.

We like

The acid-tripping soundtrackZero loading timesVast array of weaponry

We dislike

Lack of enemy variety No difficulty settingFreezing problems

Have a rodent problem, a noisy neighbor or even some ghosts? Who are you going to call? No, not the Ghostbusters, this is not the 80s. Okay, actually, technically it is but we`re still not calling the Ghostbusters. Instead we have a maniacal serial killer on the loose, just waiting for a call before going on another murderous killing spree.

Welcome to the world of Hotline Miami, a game created by someone who had too much cocaine while watching Scarface, where the entire point is to kill people. It sounds like any other video game but even Hitman was less about killing people than this game, and that's saying something.

The game is as simple to play as a NES game because it looks exactly like one. The graphics are as bare minimum as needed but it compensates by being as over-the-top as possible when it comes to blood and gore. I`m used to playing games now with graphics like Tomb Raider but there is something more visceral and primal when you mercilessly slit the throat of an 8-bit person, and seeing the fountain of blood that makes Johnny Depp's death in Nightmare on Elm Street look like child's play.

While playing the game I had flashbacks of NARC on the NES. For those who don't remember that game it was an over-the-top, in-your-face game about a couple of NARC cops walking the streets killing criminals dead on sight and blowing them up with missiles to bloody effect, all the while getting drug needles and other stuff shot at them. Remember kids, don't do drugs. Hotline Miami has that same in-your-face style with everything about it, from the killings, deaths, and the difficulty being set to the Nth degree. It is a game that is bold enough to kill you within two seconds of starting the first stage, and leave you wondering why is my head splattered against a wall? What just happened to me?

The meat of the game is you have to kill every enemy in the area to advance to the next one. Sounds simple but you have no life bar and one hit from anyone kills you. This requires a lot of trial and error and the developers have no qualms about taunting the player as there is a Trophy for dying 1000 times. This requires a lot of time and luck depending on the stage. Some stages are short, others are long, and some even have a boss. It is nice there are checkpoints at the end of each area so you don't have to throw that controller through the screen in frustration, although it does make you want to do so anyways.

Thankfully there is no load times to speak of when you die, and with infinite lives it is a masochist’s dream. You don't have to wait at a loading screen, possibly letting you contemplate switching games. The variety of weapons also helps keep things fresh, giving players an extra incentive to keep replaying stages to get the points needed to unlock the next one to build up a fun arsenal.

The story of the game is original and a little eerie, part of which is due to the acid-trippingly great soundtrack that accompanies the game. You're a guy who gets phone calls from random people and then you go kill everyone at the address given. The End. Okay, there is more to it but I won't give any spoilers because it would ruin the psychological narrative weaved by the game's writer. But it gives just enough story between each stage to make going to the next level worth it for those enraptured by the narrative.

The downside is the difficulty of the game. It is an homage to the insanity that were NES games but that comes with a price. If you feel like putting a fist through the wall because of the amount of deaths received during the beginning stages then it is a recipe for a coronary as the game progresses. This game has no middle ground. It will either be loved for the difficulty or a regretful waste of $10 because of it as well. A simple difficulty setting would have fixed that but alas there is none in the game. A prologue stage helps you get acquainted with the controls but after that the difficulty spikes due to the enemies and weapons available to them.

A major problem encountered was the constant freezing of the game when at the end of a level. I could just be very unlucky but be forewarned so you’re not surprised when having to redo an entire stage. For those who already enjoy the game it won’t even be a blip on your radar, but for those who enjoy only the story and loathe the difficulty, it's enough to encourage you to toss your controller and rage quit.

Genre-wise this game can be termed an action puzzler because of the shortness of the levels and while the game is all about killing, it has you constantly planning the most efficient way to do them like a puzzle. Each stage has a grading score which helps give the game replayability, as well as puzzle pieces to collect for some secret content. However, once the game is done there is nothing left but trying to maximize your score. Like old NES games the amount of replayability is down to how much you want to go through the game again -- just like trying to do a speed run of Contra.

Dane Smith is the Japan editor for PlayStation Universe. When not out on the streets of Nagoya wondering why no one is looking for a Yakuza-style showdown, he can be found cracking open the newest RPG to hit the shelves. You can follow him on Twitter or read some of his past musings.

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How to Store Blueberries

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Pin ItArticle EditDiscussBlueberries are a delicious summer fruit that can be eaten raw, served as part of a dessert dish or used in baking. If you have grown your own or you have a blueberry farm nearby, you can pick your own or you can purchase them from fruit suppliers. Blueberries quickly deteriorate after they're picked, with a shelf life of less than 14 days at 0ºC/32ºF following harvesting.[1] While it's best to eat them as quickly as possible after picking, here is how you can keep them a bit longer so you have time to enjoy what you purchased or picked.

Edit Steps1Remove all crushed, dirty or moldy blueberries from the blueberries to be stored. This will prevent mold spreading to other blueberries during storage.

2Choose a suitable container for storage. The best storage containers are glass or plastic. Blueberries react with metal and each causes the other to discolor.[2] If baking with blueberries, line a metal pan first.

If freezing blueberries, be aware that they expand when frozen, so the container should be slightly larger to accommodate the expansion.

Store Fresh Berries to Eat within 5 Days1Pour the blueberries into a strainer or colander.

2Wash the blueberries under water. Shake the colander to remove the water.

3Take a food storage container and lay a paper towel down at the bottom of it.

4Add the blueberries on top of the paper towel in the box. Store in the fridge.

Store Fresh Berries for Over 5 Days1Refrain from washing the berries, as this will cause them to deteriorate.

2Store in a sealed plastic or glass container in a refrigerator. Cover. Blueberries should last 2 weeks in this condition if they are freshly picked.[3]

Freeze Blueberries1Read how to freeze blueberries for more details. For a brief overview:

Refrain from washing the blueberries prior to freezing. While the difference may be imperceptible, washing can result in a slightly tougher skin once the berry thaws.Place the berries on a pan in a single layer.Place in freezer overnight.Place the berries in a vacuum bag or a Ziploc type bag and remove excess air. The more air you can remove the less freezer burn the blueberries will have.2Freeze the blueberries for up to one year. Cook while still frozen to retain their flavor.[4]


Edit TipsTo increase storage time, place the blueberries in a single layer. Storing blueberries with one piled on top of the other can allow mold to spread more quickly among the berries.Alcohol will preserves blueberries well; for example, see How to make ginned blueberries.

Edit Things You'll NeedStrainer or colanderPaper towelFood storage container (plastic or glass)A pan and vacuum bags for freezing

Edit Related wikiHowsHow to Store BerriesHow to Store RaspberriesHow to Clean BlueberriesHow to Grow BlueberriesHow to Make Blueberry StrudelHow to Make Blueberry Pancakes

Edit Sources and Citations? Susanna Lyle, Discovering Fruit & Nuts, p. 448, (2006), ISBN 1-86953-621-5? John Newton, A to Z of Food, p. 48, (2001), ISBN 1-74045-031-0? Susanna Lyle, Discovering Fruit & Nuts, p. 376, (2006), ISBN 1-86953-621-5? John Newton, A to Z of Food, p. 48, (2001), ISBN 1-74045-031-0Article Info Featured Article

Categories: Featured Articles | Food Preservation Techniques

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