There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label titles. Show all posts
Showing posts with label titles. Show all posts

Friday, September 27, 2013

Curve Studio head looks at pros and cons of porting indie titles

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Posted July 1st, 2013 at 00:16 EDT by Lee Millington0 Comments

In an interview with Push Square, Jason Perkins, the head of London-based developer and publisher Curve Studio, gave insight into the benefits and the challenges in porting indie games to PlayStation 3 and Vita.

One of the studio's most famous ports is puzzler Thomas Is Alone, and Perkins revealed how the PS3 and Vita ports of the title came about from personal initiative. "The game sounded really interesting and perfect for Vita," he stated, and he explained how that led to dialogue with Mike Bithell, the developer of Thomas Is Alone, communication with other indie developers, and then a serious plan regarding the porting of titles.

It does not seem to purely be an interest in the games that drives Perkins, as he explained the business benefits of such partnerships. "From a publishing perspective we’re bringing proven, successful games to the PS3 and Vita, and from the developer’s perspective, it brings in new revenue for minimal effort, funding them to continue work on new projects." However, Perkins admitted that "minimal effort" still involves challenge. "It's not always easy because we're dealing with a lot of different formats." However, he continued by saying that "it's also very rewarding to bring a game to a brand new audience."

The interview also looks further at the process and, among other things, Curve Studio's upcoming releases. These include it's own game, Stealth Inc: A Clone In The Dark, and their port of Jasper Byrne's survival horror, Lone Survivor. Perkins also said that "we have more on the way that we haven't revealed yet." Both announced are due for release on PS3 and Vita later this year.

Take a look at the full interview here.

Are you a fan of Curve Studio's work? And are you looking forward to their next releases? Let us know in the comments section below.

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Tuesday, August 27, 2013

Sony confirms pricing for PS4's first-party titles

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Posted June 18th, 2013 at 06:56 EDT by Mike Harradence3 Comments

Sony has confirmed that first-party PlayStation 4 titles will retail for $59.99.

Speaking with Shack News, the company said, “We have announced the pricing for our first party line-up of PS4 launch and launch window games. All four titles, Killzone: Shadow Fall, DriveClub, Knack and inFamous Second Son are all $59.99.”

No word yet on pricing for the European market, though we expect to hear something soon enough.

Sony’s pricing strategy for the U.S. falls in line with Microsoft’s own efforts for Xbox One, with first-party titles for that system also retailing for $59.99.

How do you feel about the cost of games for PS4? Is it what you expected, or do you think they’re a bit too expensive for your liking? Sound off in the comments section below.

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Tuesday, August 6, 2013

DriveClub, Killzone: Shadow Fall&Knack confirmed as PS4 launch titles

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Posted June 10th, 2013 at 22:19 EDT by Timothy Weaver0 Comments

At Sony's E3 conference tonight, President of Sony Computer Entertainment Worldwide Studios, Shuhei Yoshida, confirmed that the three major first-party titles, Killzone: Shadow Fall, Knack & Driveclub will be available at launch later this year. He also mentioned that InFamous: Second Son is scheduled for a Q1 release.

Are you excited?? Let us know down below and keep your eyes posted to PSU for more up to date information on E3.

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Wednesday, July 3, 2013

How to push PS4 launch titles beyond good and awful

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Posted May 30th, 2013 at 09:00 EDT by Lee Millington2 Comments

You'd be hard pressed to find any gamers who would say that their favourite games are launch titles. It's no mere coincidence that some of a console's best games often come out late in its life cycle, as by that point, the developers have become much more familiar with the hardware. However, first impressions are key; just look at the Wii U's lack of success, partly the result of a line-up filled with old games. The games that launch with PlayStation 4 need to pay heed to those that launched the previous three PlayStation consoles if they are to be any more than throwaway "tech demos." Where have previous launch titles succeeded or failed?

The old adage, 'Slow and steady wins the race,' is true when it comes to video game development. Sonic 2006 is a perfect example of a victim of time pressure. It generated a significant buzz at 2005's E3, its initial 2005 trailer showing great graphics, and its next preview in 2006 presenting fun gameplay. However, the need to rush out the game for launch meant that many issues weren't ironed out, and the game was left plagued by long loading times and frustrating bugs. If more time had been spent with QA testing, it could have been a solid spiritual sequel to Sonic Adventure and a fitting tribute to the franchise's 15th anniversary, rather than a franchise-derailing embarrassment.

Killzone: Shadowfall - one of the sequels coming to PS4 at launch

Many launch titles play it safe, which is understandable as no publisher or developer wants a reputation for producing poor-quality games. However, they undermine themselves and the console by producing unmemorable mediocrity. It might seem a safer move to start with sequels--but how fondly remembered are the follow-up Ridge Racer iterations that arrived with every PlayStation home console since the first, or Call of Duty 3, or Dynasty Warriors 2? Unless a sequel is going to be a mind-blowing evolution from those on the PlayStation 3, then the benefits of a new console will hardly be shown to their fullest.

The original PlayStation's lineup was undoubtedly the most exciting yet. Ridge Racer and Wipeout stormed onto the system as mission statements, displaying the power of the console with fine gameplay and incredible graphics. More importantly, they were fresh experiences for many gamers. Wipeout mastered a futuristic style that oozed cool, with a setting and techno music that tapped into the era's club culture. It's no wonder, then, that Wipeout is so well remembered, and that the original PlayStation went on to be so successful.

If the PS4 is to have an even stronger start than its predecessors, then the announced games have to aim higher. Many of them are sequels, but it's hard to discern at this stage whether that is a good or bad thing. Let's hope that generations of accumulated knowledge is put to good use, and that this console starts with as much of a bang as the original.

What do you hope for from the PlayStation 4’s launch titles?

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Monday, July 1, 2013

Mass Effect 3, Battlefield 3 among first EA titles to have Online Pass removed

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Posted May 30th, 2013 at 17:06 EDT by Steve Chaffin1 Comments

The first set of games from which EA will remove its controversial Online Pass has been detailed.

As we reported earlier, EA is responding to widespread negative feedback by removing Online Passes from past, present, and future EA titles. Originally, this was thought to pertain only to future titles, but the publisher took it a step further by announcing today that the changes would also apply to its already-released lineup.

EA has made online passes for the following games free, or has removed the online pass for the title altogether:

Alice: Madness Returns
Battlefield 3 and Battlefield: Bad Company 2
Bulletstorm
Dead Space 2 and Dead Space 3
Dragon Age: Origins and Dragon Age 2
Kingdoms of Amalur: Reckoning
Mass Effect 2 and Mass Effect 3
Medal of Honor
Need For Speed: Hot Pursuit, Need For Speed: The Run, and Need For Speed: Shift 2
Skate 3
The Sims 3

For more information on EA's decision, see our earlier report.

Source

Steven Chaffin, Jr. is an American editor for PlayStation Universe. You can follow him on Twitter @steven_chaffin. 

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