There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Studio. Show all posts
Showing posts with label Studio. Show all posts

Friday, September 27, 2013

Curve Studio head looks at pros and cons of porting indie titles

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Posted July 1st, 2013 at 00:16 EDT by Lee Millington0 Comments

In an interview with Push Square, Jason Perkins, the head of London-based developer and publisher Curve Studio, gave insight into the benefits and the challenges in porting indie games to PlayStation 3 and Vita.

One of the studio's most famous ports is puzzler Thomas Is Alone, and Perkins revealed how the PS3 and Vita ports of the title came about from personal initiative. "The game sounded really interesting and perfect for Vita," he stated, and he explained how that led to dialogue with Mike Bithell, the developer of Thomas Is Alone, communication with other indie developers, and then a serious plan regarding the porting of titles.

It does not seem to purely be an interest in the games that drives Perkins, as he explained the business benefits of such partnerships. "From a publishing perspective we’re bringing proven, successful games to the PS3 and Vita, and from the developer’s perspective, it brings in new revenue for minimal effort, funding them to continue work on new projects." However, Perkins admitted that "minimal effort" still involves challenge. "It's not always easy because we're dealing with a lot of different formats." However, he continued by saying that "it's also very rewarding to bring a game to a brand new audience."

The interview also looks further at the process and, among other things, Curve Studio's upcoming releases. These include it's own game, Stealth Inc: A Clone In The Dark, and their port of Jasper Byrne's survival horror, Lone Survivor. Perkins also said that "we have more on the way that we haven't revealed yet." Both announced are due for release on PS3 and Vita later this year.

Take a look at the full interview here.

Are you a fan of Curve Studio's work? And are you looking forward to their next releases? Let us know in the comments section below.

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Tuesday, September 17, 2013

How to Make a Paper Macro Studio

How to Make a Paper Macro Studio: 6 Steps (with Pictures)/**/var WH = WH || {};WH.lang = WH.lang || {};button_swap = button_unswap = function(){};WH.exitTimerStartTime = (new Date()).getTime();WH.mergeLang = function(A){for(i in A){v=A[i];if(typeof v==='string'){WH.lang[i]=v;}}}; wikiHow - How to do anything Sign Up or Log In or Log In via

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HomeArticlesCommunityMy Profile WH.translationData = {};WH.mergeLang({'navlist_collapse': '- collapse','navlist_expand': '+ expand'});EditHome » Categories » Hobbies and Crafts » Photography » Macro PhotographyHow to Make a Paper Macro StudioEdited by Teresa, Courtney5415, KommaH

Pin ItArticle EditDiscussYou don't have to have a tent, a box, or a light table to take close up and macro shots. You can get by with nothing more than two pieces of paper and some tape.

Edit Steps1Take the first sheet of paper and make it more narrow by a few inches. Precision isn't necessary, it just needs to be more narrow.

2Tape the front of the piece of the paper wherever you will be taking the picture at. You will be adhering it to the table or box.

3Tape the back of the paper and tape it to something that has some height to it. A small cup or glass.

4Bend the second sheet in half.

5Fold each half towards the middle.

This will be to create a 'tent' over the first sheet of paper. This will diffuse the light over your subject.6Set up your light above your paper studio about a foot. Start experimenting with it to see where you want to position your lights for your shot.


Edit Things You'll Need2 sheets of paper, about the weight of copy paper. You could use tissue or wax paper for different diffusion.Scotch tapeat least one source of light, off camera (off camera flash or desk lights)

Edit Related wikiHowsHow to Create a Home Macro Photography StudioHow to Shoot Macro PhotosHow to Make a Flash Reflector for Macro PhotographyHow to Set Aperture With Macro Extension TubesHow to Set up a Table Top Photography Studio

Edit Sources and CitationsOriginal information found at LifeIsAPrayer.comArticle Info

Categories: Macro Photography

Recent edits by: Courtney5415, Teresa

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Meet Davjohn, a member of the wikiHow community for over 5 years who has started 22 articles, made over 5,500 edits and patrolled more than 14,000 edits. These days he enjoys using tools such as Quality Guardian and NFD Guardian. His proudest achievement is having been awarded a barnstar and his favorite article is How to Support Deployed US Troops.

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