There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label takes. Show all posts
Showing posts with label takes. Show all posts

Monday, August 26, 2013

May NPD: Injustice takes the software crown

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Posted June 18th, 2013 at 04:55 EDT by Mike Harradence0 Comments

Superhero brawler Injustice: Gods Among Us has topped the U.S. software charts for a second month running, the latest NPD data has confirmed.

Unfortunately, May proved to be one of the lowest-performing months of recent memory in terms of overall software sales. This is in part attributed to the fact the period saw fewer titles released, with those that were available generating lower sales.

“In May 2013, the top 10 games represented a lower percentage of sales compared to games from the previous few Mays at 18% of overall unit sales and 25% of overall dollars, compared to 30% of units and 45% of dollars in May 2012,” commented the NPD’s Liam Callahan.

“This is contrary to trends we’ve been seeing over the last few years with the top ten games generating a larger percentage of overall sales and may be indicative of the weak new launch performance this May.”

Wedbush Morgan’s Michael Pachter also noted on Twitter that the figures represented the lowest since May 2000.

Said Pachter: “This console transition is reminiscent of PS1 to PS2; at least, the numbers make it look that way.”

Hardware figures from Sony were noted divulged, though Microsoft took the crown as the best-selling console for its 29th consecutive month, shifting 114,000 units. Nintendo 3DS, however, edged Xbox 360 in terms of highest total platform spend.

Check out the full Top 10 below.

Injustice: Gods Among Us (PS3, Wii U, Xbox 360)
Call of Duty: Black Ops 2 (PC, PS3, Wii U, Xbox 360)
Donkey Kong Country Returns (3DS, Wii)
Dead Island: Riptide (PC, PS3, Xbox 360)
Luigi’s Mansion: Dark Moon (3DS)
Metro: Last Light (PC, PS3, Xbox 360)
NBA 2K13 (PC, PSP, PS3, Wii, Wii U, Xbox 360)
BioShock Infinite (PC, PS3, Xbox 360)
Battlefield 3 (PC, PS3, Xbox 360)
Lego Batman 2: DC Super Heroes (3DS, DS, PC, PS3, Vita, Wii, Wii U, Xbox 360)

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Sunday, July 28, 2013

Garret takes the spotlight in Thief E3 trailer

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Posted June 7th, 2013 at 11:42 EDT by Mike Harradence2 Comments

Square Enix has unsheathed the official E3 trailer for its upcoming Thief reboot, due out on PlayStation 4, PC and Xbox One in 2014.

Check it out below.

Thief adheres to the stealth-oriented trappings of its predecessors, with players controlling master thief Garret as he robs from the rich in the Victorian/steam punk metropolis known as ‘The City.’

The game was originally announced back in 2009 as Thief 4.

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Saturday, July 27, 2013

DuckTales Remastered E3 trailer takes Scrooge back to Transylvania

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Posted June 7th, 2013 at 07:04 EDT by Mike Harradence1 Comments

Capcom has released the official E3 trailer for upcoming retro-tastic platformer DuckTales Remastered.

Check it out below.

DuckTales Remastered is based on the classic NES platform title and offers several new features including fresh stages and boss patterns. Unlike the original game, this HD version also features voice acting from the original cartoon cast, including Alan Young as Scrooge McDuck.

DuckTales Remastered is due out on PlayStation 3, PC, Xbox 360 and Wii U later this year.

Do you have fond memories of the original DuckTales? Or perhaps you grew up watching the classic Disney cartoon? Let us know in the comments section below.

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Friday, July 19, 2013

PES 2014 takes to the pitch this year, but where's the PS4 version?

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Posted June 4th, 2013 at 09:32 EDT by Mike Harradence3 Comments

Konami has taken the wraps off the latest instalment in the venerable Pro Evolution Soccer franchise.

PES 2014 will be released later this year for PlayStation 3, PlayStation Portable, PC and Xbox 360. Curiously, the footie outing wasn’t announced for next-generation consoles, PlayStation Vita or Wii U.

Still, it sounds like Konami is going for gold with this latest entry. PES 2014 will be completely overhauled thanks to Hideo Kojima’s new FOX Engine, which is also the tech behind Metal Gear Solid V: The Phantom Pain.

PES 2014 “represents a quantum leap from what football fans have been used to,” featuring a host of new gameplay enhancements and tweaks built from scratch in order to form a fresh and energetic new standard for football titles.

PES Productions has broken away from limitations of outdated tech, and now boasts a ‘central core’ that replicates the skill and awareness that makes the world’s best players stand out among their peers.

The developer is championing six tenets that combine to create an all-new PES experience, encompassing everything from ball control, physicality of play, the ‘feel’ of match-day and more.

“Thinking outside the box on an annual series such as PES is not easy,” commented Kei Masuda, the game’s creative producer, “but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing.”

“All the materials we’re releasing are taken from current platforms and fully in-game, which is at about 70% completion,” he added. “We want fans to get a true feeling of the actual product they’ll be playing on the consoles most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.”

See below for what you can expect from PES 2014, according to Konami’s press blurb:

True B all Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.

Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Heart: Defining what makes football so engrossing is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous ‘twelfth man’ by cheering their side on. PES 2014’s ‘Heart aims to recreate the effects of team support, both on an individual player basis and across the entire team.

PES ID: PES 2013 set a new bar for realism, with ... (continued on next page)

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