There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Wednesday, June 12, 2013

Men's Room Mayhem Review - restroom etiquette has never been this much fun

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Posted May 23rd, 2013 at 12:26 EDT by Fraser Miller1 CommentsReview Score

Men's Room Mayhem

PSU Review Score7.0Avg. user review score:0.0

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Summary

Men's Room Mayhem is a quirky concept executed surprisingly well, though it won't likely have you coming back for a seconds.

We like

Great soundtrackThe crisp, 2D stylized graphics Brilliant touchscreen controls

We dislike

Repetitive The lack of physical button controlsThe lack of replay value

Men's Room Mayhem comes from the wonderful folks over at Sawfly Studios, which was founded by some of the industry veterans who developed WipEout. As the studio's debut project, Men's Room Mayhem puts players into the role of the janitor who must sort through patrons in order for them to do their "business" within the "men's room" -- see what they did there?

The basic principle is using the PlayStation Vita's touchscreen to draw lines for the patrons to follow to do the business intended. However, it is not quite as simple as you might think. Fights can break out if patrons get to close to each other or "accidents" can happen if you're a little late getting them to the their destination before the timer runs out. The game plays solidly on the Vita's awesome OLED screen, but it has to be noted this is the only way to play the game. You can't take it for a spin with any of the buttons or the back panel, so you're stuck with the main touch screen and that's it. Sure, this might not be a bad thing, but since it's locked down to this input method, it would have been nice to add a little more functionality.

Now as I mentioned above about the OLED screen, the graphics on this quirky title certainly stand out very crisp and clear. Men's Room Mayhem is quite the colourful game, as best illustrated in the various backgrounds from the basic back room rest-room to the up-beat nightclub that also comes with its very own hazards. Those hazards, you might ask, is the game's way of swinging in some curve balls, like women coming into the night club's rest room and you must guide all the other patrons around otherwise they stop and stare and could end up in fights and causing sheer mayhem. Or the old fella that walks in and is super slow and gets you into all sorts of awkward situations.

The only thing I found about the game though is there isn't anything more past its two modes, normal mode and blitz mode. Normal mode allows you to go through the game completing objectives to gain access to the higher levels within the game. As for Blitz mode, you get a patron in the door and must instantly direct them where to go and then another follows straight after and it keeps going until the timer runs out, as you'd expect. Apart from this there isn't much else to the game, though keep in mind it's a small-priced title that works pretty effortlessly with the Vita's touchscreen and is ace for quick little plays. Though Men's Room Mayhem would be great for those that love time attack styled games, constantly working out the best way to up the ante with close calls and near misses to get extra points really has you aiming for the highest you possibly can achieve.

One thing I found myself doing was getting caught up in the music; it isn't anything spectacular but its up-beat and quirky nature matches the tone of the game. Men's Room Mayhem has an awesome little arrangement of tracks to bob along to while you whisk around frantically trying to make sure everything goes accordingly -- and it rarely does.

Men's Room Mayhem sets out to be a quirky and strange little title and it does just that. As a strange concept that has come across pretty well, with its crisp, colourful graphics that sparkle on the PS Vita's screen and pick-up-and-play appeal, Men's Room Mayhem is well worth picking up. Though there isn't much meat on the bone for the small price being placed on it, there's still plenty of enjoyment to be had here.

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