There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label developers. Show all posts
Showing posts with label developers. Show all posts

Wednesday, July 31, 2013

Sony incites Indie developers with new Slogan

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Posted June 9th, 2013 at 16:07 EDT by Garri Bagdasarov3 Comments

Over the past few years, Sony has built strong relationships with Indie Developers, allowing them to develop, publish, and release their games on the PlayStation 3 and PlayStation Vita. By allowing these developers to self-publish on the PlayStation Network, the PS3 has seen some of the best Indie games come exclusively to Sony's platforms like Guacamelee, Echochrome, and Journey.

Now, with E3 just days away, Sony is showing its love for the Indie Developers once again by giving them new designer T-Shirts with a slogan aiming to lure them away from their competitors. The Slogan is simply: "No Hurdles, Just Games".

Brian Provinciano creater of Retro City Rampage recently spoke with IGN, explaining why he enjoys developing for the PlayStation 3 and PlayStation Vita and spoke of Microsoft's "intimidation corporate vibe". On Provinciano's Twitter page, Provinciano showed off his new shirt.

E3 is just a few days away, with Sony promising to show more than 40 games. With more Indie Developers praising Sony's "gamer's first" approach this year it should be an exciting year for gamer's to experience what Indie Developers, along with the Triple-A studios, deliver in the next generation.

Source: IGN

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Wednesday, July 24, 2013

PS4 launch game Warframe announced, 'Mass Effect meets Ninja Gaiden' by Unreal developers

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Posted June 5th, 2013 at 22:18 EDT by Kyle Prahl5 Comments

Warframe, the co-op shooter involving space and ninjas, is coming to PlayStation 4 as a free-to-play launch title.

The news was exclusively revealed by IGN, who had plenty of developer insight to share. Digital Extremes--the team behind the Unreal series, Dark Sector, and The Darkness II--is bringing the game over from PC, where it is still in beta phase. Steven Sinclair, the game's creative director, describes Warframe as "Mass Effect meets Ninja Gaiden" and details how supportive Sony has been throughout the process of bringing it to consoles:

"Sony caught wind of [Warframe], and said, ‘hey, what do you think of bringing it over to PlayStation 4?’, and we were very surprised to hear that," he said. "Sony has been incredibly supportive and available, and [PlayStation 4], in my opinion, is incredible to develop for. It is awesome, and I don't want to speak disparagingly about any existing or prior platforms, but we showed Warframe for the first time to our entire studio, and everyone had their jaws on the floor, how 1080p, silky smooth and beautiful it was. So, I’m really, really enjoying working on the machine."

You will too--Warframe will be a PS4 launch title later this year. A companion app on iOS and Android will reinforce the game's presence, which is already shaping up to use crafting, customization, and cooperative focus to deeply engage its players. And Warframe will be a PS4 exclusive... for now. Digital Extremes has no current plans to bring the game to other consoles.

Kyle Prahl hopes Warframe will channel Unreal Tournament 3, one of PS3's best multiplayer games. You can follow him for E3 coverage on Twitter and Facebook.

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Thursday, June 6, 2013

Call of Duty: Ghosts developers confirmed

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Posted May 22nd, 2013 at 07:15 EDT by Mike Harradence1 Comments

Infinity Ward has revealed that development of this year’s entry in the Call of Duty franchise was aided by Activision’s Raven Software and Neversoft.

Call of Duty: Ghosts was shown off properly for the first time at Microsoft’s Xbox One event yesterday. Following the show, Infinity Ward wrote the following on Twitter:

“Now that our reveal is live, we wanted to give special thanks to @RavenSoftware & @Neversoft for their support in developing #CODGhosts.”

CoD: Ghosts is set a few years in the future where the global balance of power has been irrevocably changed following a ‘devastating attack.’ As a result, the United States of America is no longer recognised as a superpower.

The game will feature a brand new engine and will be released for PlayStation 4, PlayStation 3, PC, Xbox 360, Xbox One and Wii U.

Call of Duty: Ghosts is scheduled to ship worldwide on November 5.

via VG247

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Monday, May 20, 2013

5 things developers should avoid in new Star Wars games

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Posted May 16th, 2013 at 22:10 EDT by Matt Fernandez0 Comments

Star Wars is one of the most expansive and revered science fiction universes ever created. So how has this amazing series fared in the video game industry? In all honesty, not so great. The history of Star Wars video games is a mixed bag of greatness and not-so-greatness. We've had the fortune of playing great Star Wars titles like X-Wing, Jedi Knight: Dark Forces II, and Empire at War. Unfortunately, for each great game that came out, there was another that was disappointing.

Below is a list of five things that developers need to avoid to prevent disappointing games like Rebel Assault, Masters of Teräs Käsi, and The Force Unleashed from making a return in the next generation.

1. Too much reliance on the Jedi and Sith

All of the galactic powers in the Star Wars universe have their own command structures. So why during all these years, when searching for an antagonist in the Galactic Empire, do game developers always default to a Sith? Has the famous “I find your lack of faith disturbing” scene merely been forgotten? That scene, from Star Wars Episode IV: A New Hope, shows a large table full of high-ranking officers that are just normal people with no Force powers.

There is a lot more to the Star Wars universe than the Jedi and Sith. Within this expansive universe, there is a near infinite amount of character types ranging from bounty hunters to nomadic alien pre-owned-droid dealers. Give us a title that goes deeper than the Force--something with some real emotional impact. Focusing only on the blockbuster frills of the Jedi and Sith, out of all the content in the Star Wars universe, is a disservice to Star Wars fans and the breadth of Star Wars' extended lore. The Force is awesome, but to use it strictly for its flash value and marketability is to take a step toward the dark side of the entertainment industry. The Force is an extension of the characters who wield it; it cannot be a stand-in for character development.

On the Star Wars Wookieepedia--the hairiest of wiki sites--there are currently 103,400 pages (and growing) of information that has been passionately uploaded by thousands of fans around the world. This wiki covers everything you could imagine about Star Wars and it was all done without any form of pay. If game developers approached the Star Wars universe with the same passion and breadth that these fans have, we could all be in for a real treat.

2. The Force being a bit too unleashed

We all know the Force is the greatest power in the Star Wars universe, but in recent years developers have shown the force used in particularly powerful ways. For example, Starkiller, the main character in Star Wars: The Force Unleashed, pulled a Star Destroyer down to the ground with the Force. Now this is certainly not an impossible feat with the power of the Force, but is having that much power in a game fun? Well, maybe, but for it to truly work would require some serious gameplay balancing that has yet to be seen.

It is important for gamers to feel a great sense of progression throughout a game. The game's difficulty must always remain balanced with the power of the player (and the Force) to remain entertaining or it just becomes too easy and senseless. Games that take place in the Star Wars universe have done this successfully in the past--Star Wars Jedi Knight: Dark Forces II is one such game. At the start of Dark Forces II, the protagonist Kyle Katarn has no Force abilities and no lightsaber--just a blaster and a pair of fists. By the end of the game, the player has a lightsaber and a few Force abilities of your choice. This gave players just enough to work with, without making everything too easy.

Developers must exercise a level of restraint with all things in the gaming industry, but especially when tackling something as daunting as the power of the Force.

3. Short, bland story mode

Not many Star Wars games have been successful without a strong narrative. A good ... (continued on next page)

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