There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Guest. Show all posts
Showing posts with label Guest. Show all posts

Wednesday, October 2, 2013

Guest Post: Why the Lack of Popular Casino Games for Consoles?

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Posted July 2nd, 2013 at 03:58 EDT by PSU Staff6 Comments

There all manner of different games available for consoles, but not all of them are popular. For every Heavy Rain or Uncharted, there is a boring fishing game or workout game, or some games that could be fun, but are ruined by horrible plotlines. Plenty of gaming categories struggle to find favour among console players, and one of those struggling categories has got to be casino games.

It seems that casino games are enjoying much more success on the internet and mobile devices rather than on consoles. For instance, outside of poker there are next to no titles available on PlayStation 3. It is not difficult to answer the question posed in the title but is interesting.

No Real Money Wagering
Gambling is only in its truest form when a wager has been replaced with real money, even it is a nominal fee. This has to perhaps be the biggest factor working against any success of casino games on consoles. Players feel no urge to play most of the games because there is no way for them to be financially rewarded for their success, therefore rendering blackjack and roulette entirely pointless. Sure there are skill versions of poker, but players tire of these because they can’t wager with real money. This likely won’t change soon because of legal confusion over international gambling legality in different countries.

Limited Social Element
When playing online, gamers mostly go where the action is. This would likely preclude most from ever playing the limited selection of casino games available on consoles. Poker remains the only viable one to compete on, based on the fact that an element of skill is involved. But with roulette and blackjack carrying no real money wagering, players are not attracted to anything but poker. And even then it would not be as appetising as the more popular social games.

Age Not a Factor
Gambling is an activity commonly reserved for adults aged 18 (or 21) and above, depending on where in the world you are from. The Entertainment Software Association (ESA) announced in 2012 that the average gamer was 30 years old in 2012. Despite of the fact that most gamers are above the legal gambling age, casino games for gaming consoles remain unpopular. This fact may attest to the quality of these games, when adults who can play casino games simply prefer not to.

Casino Games are Basic
The PS3 is an incredibly advanced gaming console that is soon to make way for the even more impressive PS4. These are consoles that exist to display highly demanding graphics and deliver immersive story experiences. Casino games require a fraction of the power available on the consoles, so they do represent a waste of the power available. Current consoles are more like high-spec racing cars, in need of experienced drivers and a challenging racetrack.

Summary
Casino games just aren’t a good fit for consoles. They are specific creations that are for high-quality games, whereas those in the casino are more basic. PCs and mobile devices are more embracing of basic games, which is why online casinos and bingo sites such as bananasforbingo.com thrive on those mediums.

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Friday, September 13, 2013

Guest Post: The True Evolution of Gamers

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Posted June 24th, 2013 at 05:15 EDT by PSU Staff0 Comments

Games have evolved considerably since they first started on basic computer devices. There was even a time when PC gamers had to type cumbersome commands into MS DOS just to play classic DOS games. Around that time there were also computer game cartridges to insert in gaming consoles, with the Nintendo 64 to be the last of those.

Cartridges fell by the wayside to the superior CD Disc, then HD disc and Blu-Ray of the present. Now running parallel alongside Blu-Ray we have mobile games for smartphone and tablets to help further development. In this piece we will look at the more recent evolution of gaming.

Console Gaming Not Under Threat
Media analysts love to talk, even when they don’t entirely know about the subject. There is a plethora of articles of written by media veterans that have probably never played a computer game in the past decade, let alone the rest of their lives. Yet they seemed to develop the quaint notion that console gaming was ‘under threat’ from mobile devices, and imminently.

Logically-speaking, it is understandable that they might draw such a conclusion. It does appear to be a potential, albeit one that won’t lead anywhere. After all, the PS4 is to be released later this year and it already outselling the next Xbox in pre-purchase orders. There would not be such an appetite for either if console gaming were truly under threat.

Dedicated gamers love games that deliver them an in-depth experience, one that they can feel a part of. Small screen gaming is a fun way to pass the time when away from consoles and out in the world, but merely a temporary substitute for real lovers of computer games. Evolution can split in a number of directions, but not here.

The Real Mobile Evolution
Because of how advanced smartphones and tablets now are, it is only reasonable to assume that people need fancy apps to use on them, which is why mobile gaming has become so popular on these devices. A significant portion of the population owns them because they need them as part of their everyday lives, whereas they don’t need dedicated mobile gaming devices such as the 3DS and Wii U from Nintendo.

Those Nintendo devices are very costly to purchase, and can’t even be used to send a text message or make a phone call, so logically the mobile evolution is squeezing them out of gaming, but not consoles. Research findings released by Juniper Research (March 2013) showed that games downloaded to smartphones and tablets would increase to 64.1 billion in 2017, which represents a major increase on the 21 billion recorded in 2012.

Summary
The point to be taken is that it won’t be mobile gaming devices that deliver results. All manner of gamer can find a suitable option for them on smartphones or tablets. For instance, mobile bingo is even a possibility (see www.bingoonmobile.co.uk for background info), or word games, or puzzle games. The cost of developing those games is cheaper on current mobile devices than they are for Nintendo. Console gaming is very much alive, and has a bright future with the PlayStation 4 coming.

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Monday, September 9, 2013

Guest Post: The True Evolution of Gamers

You are here: Home » News » Guest Post: The True Evolution o...

Posted June 24th, 2013 at 05:15 EDT by PSU Staff0 Comments

Games have evolved considerably since they first started on basic computer devices. There was even a time when PC gamers had to type cumbersome commands into MS DOS just to play classic DOS games. Around that time there were also computer game cartridges to insert in gaming consoles, with the Nintendo 64 to be the last of those.

Cartridges fell by the wayside to the superior CD Disc, then HD disc and Blu-Ray of the present. Now running parallel alongside Blu-Ray we have mobile games for smartphone and tablets to help further development. In this piece we will look at the more recent evolution of gaming.

Console Gaming Not Under Threat
Media analysts love to talk, even when they don’t entirely know about the subject. There is a plethora of articles of written by media veterans that have probably never played a computer game in the past decade, let alone the rest of their lives. Yet they seemed to develop the quaint notion that console gaming was ‘under threat’ from mobile devices, and imminently.

Logically-speaking, it is understandable that they might draw such a conclusion. It does appear to be a potential, albeit one that won’t lead anywhere. After all, the PS4 is to be released later this year and it already outselling the next Xbox in pre-purchase orders. There would not be such an appetite for either if console gaming were truly under threat.

Dedicated gamers love games that deliver them an in-depth experience, one that they can feel a part of. Small screen gaming is a fun way to pass the time when away from consoles and out in the world, but merely a temporary substitute for real lovers of computer games. Evolution can split in a number of directions, but not here.

The Real Mobile Evolution
Because of how advanced smartphones and tablets now are, it is only reasonable to assume that people need fancy apps to use on them, which is why mobile gaming has become so popular on these devices. A significant portion of the population owns them because they need them as part of their everyday lives, whereas they don’t need dedicated mobile gaming devices such as the 3DS and Wii U from Nintendo.

Those Nintendo devices are very costly to purchase, and can’t even be used to send a text message or make a phone call, so logically the mobile evolution is squeezing them out of gaming, but not consoles. Research findings released by Juniper Research (March 2013) showed that games downloaded to smartphones and tablets would increase to 64.1 billion in 2017, which represents a major increase on the 21 billion recorded in 2012.

Summary
The point to be taken is that it won’t be mobile gaming devices that deliver results. All manner of gamer can find a suitable option for them on smartphones or tablets. For instance, mobile bingo is even a possibility (see www.bingoonmobile.co.uk for background info), or word games, or puzzle games. The cost of developing those games is cheaper on current mobile devices than they are for Nintendo. Console gaming is very much alive, and has a bright future with the PlayStation 4 coming.

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