There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Thursday, June 6, 2013

DUST 514 Review - Liberating FPS players from a prison they don't know they're in yet

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Posted May 20th, 2013 at 13:46 EDT by Alex Locher0 CommentsReview Score

Dust 514

PSU Review Score9.0Avg. user review score:0.0

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Summary

DUST 514 is easily the most indepth FPS game out there and with an admission fee of ?0.00 there is no reason at all for you not to check out what could be your go-to FPS for the next 5-10 years.

We like

Free-to-playDeep customisation and skill progression1 year of development down, 10+ to go!

We dislike

A few bugs and technical issuesSome of the dropsuit racial variations are not yet in game

When you download PS3’s exclusive free-to-play space shooter, you are onto something that can be cunningly addictive and awesome to be a part of. I’ve been in the beta since E3 2012 and have followed the game very closely since then. However, many gamers are unaware of just how deep and badass this rabbit hole is.

DUST 514 isn’t some superficial and meaningless military shooter; it’s a pioneering endeavour of programming, technology and consumer communication that has already created something unlike you’ve ever seen in gaming. You're doing yourself a huge injustice if you judge the game without understanding what it’s REALLY about and why it is unique in the industry. In this review I’ll be looking at what DUST 514 is, and then examining its current state at launch.

DUST is an intergalactic shooter on console that is set in the universe of the spaceship MMO game EVE Online on PC. EVE is a universe of 7000 solar systems which has evolved over 10 years to become a thriving digital industrial community in space that is 500,000 subscribers strong. The combination of DUST 514 and EVE Online creates EVE Universe; an IP that heads bravely into many uncharted territories.

There have been games that have allowed PC and console gamers to play together, but in these cases both are playing the same game; they were just cross platform. DUST 514 is a military FPS game on console that includes deep role customisation and gameplay mechanics not found in any other shooting game; EVE Online is the 10 year spaceship MMO game on PC that provides the lore and context for it. Two totally different game types, two different systems, one IP-- that’s why The EVE Universe is truly a cross genre and cross platform innovation.

One of the most impressive technological feats is the super server the games run on. Normally, MMO’s might have a server for the US, the EU and Asia, dividing the players into different regions. Within those regions the players are further separated into different servers or instances. Even though millions might be playing the same game, they are often disconnected from each other. CCP does things differently. Tranquility is a single shard super server based in London that provides ONE single instance universe for all EVE players to exist in. There is no other shard, no other server--everyone plays with everyone and no one is separated or segregated. As if that wasn’t impressive enough, DUST 514 players also exist in that single shard server.

What this means is that CCP can start building the most advanced gaming ecosystem ever devised, allowing unprecedented interaction between the two games which are wrapped around the same rich and deep lore. On a very basic level, DUST 514 and EVE Online players can chat, voice chat and send e-mails freely. They can also form corporations (clans) and form alliances.

On a more visceral level, there is the awesome Orbital Bombardment feature. When console players meet certain conditions in battle, they are able to request a tactical strike from an EVE pilot in the contested planet’s orbit which is delivered from the PC, through Tranquility and into the console gamer’s match in real time. At the moment, only the basic tactical strikes are in game, but when I talked to EVE Designer Kristoffer Touborg in January, he talked of the planet scorching possibilities of the future.

The development of the link between these two games is slow and steady. EVE Online is 10 years old and has an extremely intricate society that has emerged within it. It is very important to CCP that the introduction of DUST 514 into EVE Online is careful and meaningful so that the experience of its PC gamers is not disrupted.

The ability for players on both platforms to form this connection is most relevant in the new Planetary Conquest ... (continued on next page)

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