There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Saturday, June 8, 2013

Day 722 to Day 748: Community Input Needed on New UI

January 13, 2013

We’re Back

We trust everyone had a good Christmas and New Years.  After a great holiday season celebrating with family and friends, we are back and ready to launch WorldAlpha in the next few months.  We are in the final stages trying to get everything to come together.  It has now been 2 years since I first conceived of WorldAlpha and so it is good to see that the end of development is near, and the game is about to begin!  Also, during the break we’ve had over 10,000 people sign-up to be beta testers.

Closed Beta #3

Just before the holidays we had our 3rd closed beta.  I realized when scheduling the date that it was close to Christmas, but we still had a good response from our beta testers.  Over 170 bugs/suggestions were submitted. 

Community Input Needed on New UI

Well, we now have 2 concepts for a new UI look for WorldAlpha and we would like our community to have their say!  Please let us know what you like or don’t like about each of the 2 new concepts and helps us for the final UI for the game. Click on them to see full size.

Current UI

Current UI

UI Concept #1

UI #1

UI Concept #2

UI #2 Empty

UI Concept #2 Expanded

UI #2 Expanded


Comments

I #2 looks the best - Will http://artcontrol.me
February 4, 2013 | William

I prefer the #1 one. The white theme and metal looking bars make it look like you're playing a space game.
January 14, 2013 | Martijnie

#2 but with the colour scheme of #1. Actually the white of #2 makes it look empty and is kind of a turn off but the buttons and navigation seems slightly more intuitive (tough to say without actually playing). Since things can always be made to look prettier later, I would vote #2.
January 14, 2013 | Alias

I prefer #2. #1 was too confusing to navigate. While neither is standing out, I think you need to rethink the navigation system if you are going with #1.
January 13, 2013 | CamAllen

I prefer if is posible to have grapchics of 1 and button design of 2. Will be very nice :)
January 13, 2013 | Demon Lee

of those i also prefer #1 ..#2 just doesnt flow aswell and dont like the white sheet metal look at all
January 13, 2013 | d0m0n0

I prefer UI Concept #2
January 13, 2013 | Ivailo

I think the fist one LOOKS the best. So, now answer my question. :>
January 13, 2013 | Albin

I prefer Concept #1. I like have the player information right at the top. Also because I like the activity and quest tabs at the bottom.
January 13, 2013 | Toad

Also like the quest and activity tabs in the bottom right and left. They would come in handy.
January 13, 2013 | popu888

Hey Mike, hope your holidays were fun. I just got back from China so i can start doing stuff again :P. I prefer the first UI concept because having expandable tabs jumbled around is disorientating and the background is prettier.
January 13, 2013 | popu888

UI concept #2 (both versions): too bright, seems like if glued from random designs found somewhere. Concept #1: cool, however, the icons look "strange".
January 13, 2013 | BNGY

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